Team Fortress 2 Update Released
December 22, 2023
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Updated cp_carrier
- Fixed a clipping issue near the bell tower
- Fixed the carrier being able to take teleporters
- Fixed players dropping flags during waiting for players
- Adjusted gravity and health formula for the carrier
- Half-Zatoichi reverted back to restoring 50% of the carrier's health
- The carrier is now able to use the Thermal Thruster, the Pain Train, as well as taunts
- Decreased size of the frog
- Fixed a clipping issue near the bell tower
Team Fortress 2 Update Released
December 20, 2023
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Updated koth_krampus
- Added a second trigger_hurt in the underworld that becomes active after Krampus' portal closes
- Fixed players dropping flags during waiting for players
Team Fortress 2 Update Released
December 20, 2023
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Updated koth_krampus
- Added a second trigger_hurt in the underworld that becomes active after Krampus' portal closes
- Fixed players dropping flags during waiting for players
- Added a second trigger_hurt in the underworld that becomes active after Krampus' portal closes
Team Fortress 2 Update Released
December 20, 2023
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed a regression with the Clue Hairdo where the smoke attachment was missing
Team Fortress 2 Update Released
December 20, 2023
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed a regression with the Clue Hairdo where the smoke attachment was missing
Team Fortress 2 Update Released
December 19, 2023
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Updated the Clue Hairdo Updated to fix issues with shading on maps
Updated to fix the clipping of the loose hair strand with the forehead
Updated the Sleuth Suit Updated all models to fix issues with shading on maps
Fixed clipping/changed rigging in some poses
Fixed the fourth style having only one material, which caused the problems
Fixed parts of the textures
Changed the backpack icon to reflect the changes in the item
- Updated the Carry-Van to fix a problem with the LOD files
- Updated the Scruffed 'n Stitched to fix the blue material using the red diffuse texture for the second style
- Updated main menu background to fix missing nomip/nolod settings
- Updated pl_camber to fix a crack in the forward spawn
- Updated the Cozy Coverup
- Fixed backpack icon
- Fixed broken paint region
- Fixed jigglebones
- Fixed Scout's headphones being hidden for style 3
- Fixed Soldier's lod0 for style 3 not matching style 1
Team Fortress 2 Update Released
December 19, 2023
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Updated the Carry-Van to fix a problem with the LOD files
- Updated the Scruffed 'n Stitched to fix the blue material using the red diffuse texture for the second style
- Updated main menu background to fix missing nomip/nolod settings
- Updated pl_camber to fix a crack in the forward spawn
- Updated the Cozy Coverup
- Fixed backpack icon
- Fixed broken paint region
- Fixed jigglebones
- Fixed Scout's headphones being hidden for style 3
- Fixed Soldier's lod0 for style 3 not matching style 1
- Fixed backpack icon
- Updated the Clue Hairdo
- Updated to fix issues with shading on maps
- Updated to fix the clipping of the loose hair strand with the forehead
- Updated to fix issues with shading on maps
- Updated the Sleuth Suit
- Updated all models to fix issues with shading on maps
- Fixed clipping/changed rigging in some poses
- Fixed the fourth style having only one material, which caused the problems
- Fixed parts of the textures
- Changed the backpack icon to reflect the changes in the item
- Updated all models to fix issues with shading on maps
Team Fortress 2 Update Released
December 15, 2023
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Updated pl_frontier_final Fixed Engineers being able to build in Red's final spawn room
Updated plr_hacksaw Fixed non-zero roll on spectator cameras
Fixed Erroneous clip brushes
Simplified and merged door frames across the map to have fewer obstructions
Removed some cover on each team's balconies that preventing being able to spam sentries
De-cluttered finale roof so that you can travel from balcony-to-balcony
Lowered rocks between middle and the finale
Adjusted prop fades
Updated ctf_turbine_winter Fixed issue with teleporters exploding when players used them in the vents
Added extra ammopacks in the intel hallways
Fixed cubemaps having odd reflections in the center area
Adjusted clipping in the center area
Added neutral Train Camera so you can enjoy the Slay Ride
Added small details
Updated pl_emerge Fixed some malformed geometry in Blu's first spawn
Fixed unintentional perch point just outside Blu's first spawn
Updated pl_camber Clipped sewer grate
Disabled rock collision
Increased Red respawn room
Improved clipping
Blocked off a sightline on the final point
Updated cp_brew Fixed missing collision on red arrow outside Red's first spawn
Fixed missing flatbed truck trailers outside of the diner
Updated koth_snowtower The control point is now more closed-off
Slightly extended the cover on the lower balconies on both sides
Moved the ammo from the control point to the higher platform of the central tower
Fixed z-fighting on the lower ramps on both sides
Changed from toolsblockbullets2 to toolsplayerclip for the tree's clipping near the crossing
Updated menu photos
Updated koth_krampus Fixed minor visual issues
Fixed Krampus' unique boss bar randomly getting replaced with the default one
Fixed people getting stuck or telefragged when taking the Krampus portal
Krampus' landing sound is now more audible
Krampus now correctly destroys all buildings in his way
Updated cp_carrier Adjusted fade distances of some areaportals
Adjusted Blu team's respawn times
Extended Blu team's respawn room
Fixed hud text overlapping
Fixed soundscapes not working correctly
Fixed objective text not displaying properly
Fixed the ability for the carrier to pick up restricted weapons
Fixed players not becoming the carrier while standing on the platform as it resets
Announcer's bomb voice lines no longer play after the bomb has been deployed
Half-Zatoichi kills now restore 25% of the carrier's health instead of 50%
Added 25% crit resistance to the carrier
Added overtime while there is a carrier
The carrier's health bar now displays their class icon
Decreased size of the frog
- Fixed the Pyro's right hand c_model not drawing correctly
- Fixed The Razorback not being displayed in the 3D HUD player model and the loadout preview (community fix from gidi30)
- Fixed the Engineer's Destruction PDA using the wrong animation in the 3D HUD player model (community fix from gidi30)
- Fixed naming conflicts between the plr_hacksaw and plr_hacksaw_event localization strings
- Updated the Scruffed 'n Stitched cosmetic item to fix a paint problem with the second style
- Updated the display name for the Trench Warefarer cosmetic item to Trench Warfarer
- Updated the Strasbourg Scholar cosmetic item
- Fixed cross-cosmetic clipping
- Fixed triangulation mismatch on pants and resulting rig issue
- Fixed LOD bone collapse error
- Fixed minor UV stretching on LODs
Team Fortress 2 Update Released
December 15, 2023
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed the Pyro's right hand c_model not drawing correctly
- Fixed The Razorback not being displayed in the 3D HUD player model and the loadout preview (community fix from gidi30)
- Fixed the Engineer's Destruction PDA using the wrong animation in the 3D HUD player model (community fix from gidi30)
- Fixed naming conflicts between the plr_hacksaw and plr_hacksaw_event localization strings
- Updated the Scruffed 'n Stitched cosmetic item to fix a paint problem with the second style
- Updated the display name for the Trench Warefarer cosmetic item to Trench Warfarer
- Updated the Strasbourg Scholar cosmetic item
- Fixed cross-cosmetic clipping
- Fixed triangulation mismatch on pants and resulting rig issue
- Fixed LOD bone collapse error
- Fixed minor UV stretching on LODs
- Fixed cross-cosmetic clipping
- Updated pl_frontier_final
- Fixed Engineers being able to build in Red's final spawn room
- Updated plr_hacksaw
- Fixed non-zero roll on spectator cameras
- Fixed Erroneous clip brushes
- Simplified and merged door frames across the map to have fewer obstructions
- Removed some cover on each team's balconies that preventing being able to spam sentries
- De-cluttered finale roof so that you can travel from balcony-to-balcony
- Lowered rocks between middle and the finale
- Adjusted prop fades
- Fixed non-zero roll on spectator cameras
- Updated ctf_turbine_winter
- Fixed issue with teleporters exploding when players used them in the vents
- Added extra ammopacks in the intel hallways
- Fixed cubemaps having odd reflections in the center area
- Adjusted clipping in the center area
- Added neutral Train Camera so you can enjoy the Slay Ride
- Added small details
- Fixed issue with teleporters exploding when players used them in the vents
- Updated pl_emerge
- Fixed some malformed geometry in Blu's first spawn
- Fixed unintentional perch point just outside Blu's first spawn
- Fixed some malformed geometry in Blu's first spawn
- Updated pl_camber
- Clipped sewer grate
- Disabled rock collision
- Increased Red respawn room
- Improved clipping
- Blocked off a sightline on the final point
- Clipped sewer grate
- Updated cp_brew
- Fixed missing collision on red arrow outside Red's first spawn
- Fixed missing flatbed truck trailers outside of the diner
- Fixed missing collision on red arrow outside Red's first spawn
- Updated koth_snowtower
- The control point is now more closed-off
- Slightly extended the cover on the lower balconies on both sides
- Moved the ammo from the control point to the higher platform of the central tower
- Fixed z-fighting on the lower ramps on both sides
- Changed from toolsblockbullets2 to toolsplayerclip for the tree's clipping near the crossing
- Updated menu photos
- The control point is now more closed-off
- Updated koth_krampus
- Fixed minor visual issues
- Fixed Krampus' unique boss bar randomly getting replaced with the default one
- Fixed people getting stuck or telefragged when taking the Krampus portal
- Krampus' landing sound is now more audible
- Krampus now correctly destroys all buildings in his way
- Fixed minor visual issues
- Updated cp_carrier
- Adjusted fade distances of some areaportals
- Adjusted Blu team's respawn times
- Extended Blu team's respawn room
- Fixed hud text overlapping
- Fixed soundscapes not working correctly
- Fixed objective text not displaying properly
- Fixed the ability for the carrier to pick up restricted weapons
- Fixed players not becoming the carrier while standing on the platform as it resets
- Announcer's bomb voice lines no longer play after the bomb has been deployed
- Half-Zatoichi kills now restore 25% of the carrier's health instead of 50%
- Added 25% crit resistance to the carrier
- Added overtime while there is a carrier
- The carrier's health bar now displays their class icon
- Decreased size of the frog
- Adjusted fade distances of some areaportals
AsiaFortress Fall Invite Season Finals
December 15, 2023

AsiaFortress is back once again for its fall season finals! Prepare yourselves for an adrenaline-fueled spectacle featuring strategic plays, jaw-dropping frags, and more explosions than the Demoman's wildest dreams! It's a showdown where only the best will emerge victorious! Who will claim the crown as the undisputed champions of the AsiaFortress Fall Invite Season and the juicy $800 USD prize?
Tune in on Twitch on the 17th of December @ 8pm SGT / 1pm CET for the lower bracket final and on the 22nd of December @ 8pm SGT / 1pm CET for the grand final!
Important Links: