Team Fortress 2 Update Released

May 06, 2011

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
  • Fixed an OpenGL crash for Mac players
  • Fixed several crashes related to Alt-Tab in fullscreen mode on Windows
  • Fixed client crash caused by invalid mesh
  • Updated shared interfaces to support the new Replay feature in TF2

Counter-Strike: Source
  • Updated the localization files

Team Fortress 2
  • Added the Replay feature: http://www.teamfortress.com/replayupdate
    • Known issue with Mac replay rendering being blurry will be fixed in the next update
  • Launched the First Annual Saxxy Awards: http://www.teamfortress.com/saxxyawards
  • Added 8 new Replay achievements
  • Added 10 new hats
  • Added The Director's Vision, an item that provides you with a new taunt
  • Fixed a problem with certain equippable items rendering incorrectly on the loadout screen
  • Fixed a problem causing the Mann Co. store previews to render incorrectly
  • Crafted items will now remember/display who crafted them
  • Added a reward for the early crafters of new items
  • Added a new style to the Aperture Labs Hard Hat
  • Added a new style to the Blighted Beak
  • Fixed bugs with the refurbish items interface so that some properties will no longer be un-removable under certain circumstances
  • Fixed the briefcase not being drawn on players when it's being carried in CTF maps
  • Fixed the Gloves of Running Urgently not using the correct skin in the character loadout screen
  • Fixed the Kritzkrieg not drawing the correct model in the character loadout screen
  • Fixed the Horseless Headless Horsemann displaying the burning material in DirectX8
  • Fixed the Aperture Labs Hard Hat displaying the burning material in DirectX8
  • Fixed removing the burning/jarated conditions on players who are being critboosted by a Medic using the Kritzkrieg
  • Added Mad Milk to the conditions that are cleared when players are made invulnerable by a Medic with an ÜberCharge
  • For web developers: added tool and capability information to the IEconItems_440/GetSchema Web API

Mounts and Blades and Hats and Fires and Hats and Swords

April 28, 2011

<a href="http://store.steampowered.com/app/48720/"><img src="http://www.teamfortress.com/images/posts/mbsf.jpg" width="420" height="273" border="0"></a>

Pre-purchase the "everything explained in the title" game <a href="http://store.steampowered.com/app/48720/">Mount & Blade With Fire & Sword</a> by May 3rd and you'll receive two new TF2 hats: The Hetman's Headpiece for the Engineer, and the Janissary Ketche for the Spy, pictured above.

What else is up? This: <a href="http://store.steampowered.com/app/92800">SpaceChem</a>, the game Robin Walker dubbed "<a href="http://steamcommunity.com/id/robinwalker/recommended/">pretty much the greatest game ever made</a>," has introduced three new TF2-themed levels. Travel to Australia, solve puzzles and unlock achievements to receive the new craftable element Moustachium in TF2. Use this new element to craft special SpaceChem-themed items, including a fishcake. That's right: this marks the start of a trend we're all for: other developer working their butts off to make a promotion <i>for us</i>. "Put your feet up, Team Fortress Team," SpaceChem seems to be saying. "You let <i>us</I> handle this one." Don't mind if we do, SpaceChem. <i>Don't mind if we do.</i>

And in community news:<ul>
<li><a href="http://mygamingedge.com/">MGE</a>, My Gaming Edge, is teaming up with <a href="http://www.esportsea.com/welcome.php?referer=http%3A%2F%2Fwww.esportsea.com%2F">ESEA</a> this Saturday and Sunday to shoutcast the entire season eight LAN finals. They plan to have a 1000 slot Mumble server along with a stream via their channel on <a href="http://www.justin.tv/mygamingedge">justin.tv</a>. More information will be announced as it comes in including schedule and specific times through their Steam group <a href="http://etf2l.org/forum/community/topic-16450/">here</a>.</li>
<li>Wanted more Ultiduo? May Cup #7 with a maximum of 64 teams participating in a double elimination tournament for a grand prize of $200 starts May 22nd. Additional information can be found <a href="http://etf2l.org/forum/community/topic-16450/">here</a>. </li>
</ul>

Mounts and Blades and Hats and Fires and Hats and Swords

April 28, 2011



Pre-purchase the "everything explained in the title" game Mount & Blade With Fire & Sword by May 3rd and you'll receive two new TF2 hats: The Hetman's Headpiece for the Engineer, and the Janissary Ketche for the Spy, pictured above.

What else is up? This: SpaceChem, the game Robin Walker dubbed "pretty much the greatest game ever made," has introduced three new TF2-themed levels. Travel to Australia, solve puzzles and unlock achievements to receive the new craftable element Moustachium in TF2. Use this new element to craft special SpaceChem-themed items, including a fishcake. That's right: this marks the start of a trend we're all for: other developer working their butts off to make a promotion for us. "Put your feet up, Team Fortress Team," SpaceChem seems to be saying. "You let us handle this one." Don't mind if we do, SpaceChem. Don't mind if we do.

And in community news:

  • MGE, My Gaming Edge, is teaming up with ESEA this Saturday and Sunday to shoutcast the entire season eight LAN finals. They plan to have a 1000 slot Mumble server along with a stream via their channel on justin.tv. More information will be announced as it comes in including schedule and specific times through their Steam group here.
  • Wanted more Ultiduo? May Cup #7 with a maximum of 64 teams participating in a double elimination tournament for a grand prize of $200 starts May 22nd. Additional information can be found here.


Team Fortress 2 Update Released

April 28, 2011

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Team Fortress 2
  • Added content for upcoming promotions

Team Fortress 2 Update Released

April 21, 2011

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Team Fortress 2
  • Fixed a crash on startup for Mac clients
  • Fixed class names/descriptions not showing up on the class menu
  • Fixed a bug that allowed the Crit-a-Cola to be used repeatedly with no cooldown
  • Fixed the character loadout panel not animating at the correct rate
  • Fixed the Sticky Jumper and the Stickybomb Launcher using the wrong skins
  • Updated the Grimm Hatte and the Pyromancer's Mask with changes from the community creators
  • Added more instructions to the Engineer training regarding metal resources
  • Added new styles to the Troublemaker's Tossle Cap

Well That Was Close

April 19, 2011

<a href="http://store.steampowered.com/app/620/"><img src="http://www.teamfortress.com/images/posts/hat_bots.jpg" height="317" width="420" border="0"></a>

All of us here on the TF2 team have been asking to play Portal 2 for months now.

"Go away," the Portal guys told us. "You'll just try to put hats in it."

"Whaaattttt?" we said. "That's—psshhhh. If anything, we'll probably tell you to take some hats <i>out</i> of the game."

"There <i>are</i> no hats in the game."

After this, there was an awkward ten-minute silence while all of on the TF2 team stared at the Portal guys, waiting for them to start laughing. Instead, they just told us to go away again. That's when we realized: with so little time left before release, we couldn't <i>afford</i> to waste any time playing the game. We had to fix it. Now. So late last night we snuck into the Portal 2 source code and copy/pasted some hats into it.

You're <i>welcome</i>, Portal 2 team.

Today, we pass the fruits of our clandestine game-saving labor onto you, the hat-loving public (or as you're more commonly known, the public). If you own any of the following hats in Team Fortress 2, you'll be able to equip them on your Cooperative Testing Initiative robots in Portal 2:<ul>
<li>Mann Co. Cap</li>
<li>Prince Tavish's Crown</li>
<li>Pyro's Beanie</li>
<li>Fancy Fedora</li>
<li>Master's Yellow Belt</li>
<li>Tyrant's Helm</li>
</ul>
If you've been on the fence up until now—and who could blame you—you've finally got a reason to buy <a href="http://store.steampowered.com/app/620/">Portal 2</a>. Courtesy of Team Fortress 2. The best game that Valve makes with a "2" on the end.

Well That Was Close

April 19, 2011



All of us here on the TF2 team have been asking to play Portal 2 for months now.

"Go away," the Portal guys told us. "You'll just try to put hats in it."

"Whaaattttt?" we said. "That's—psshhhh. If anything, we'll probably tell you to take some hats out of the game."

"There are no hats in the game."

After this, there was an awkward ten-minute silence while all of on the TF2 team stared at the Portal guys, waiting for them to start laughing. Instead, they just told us to go away again. That's when we realized: with so little time left before release, we couldn't afford to waste any time playing the game. We had to fix it. Now. So late last night we snuck into the Portal 2 source code and copy/pasted some hats into it.

You're welcome, Portal 2 team.

Today, we pass the fruits of our clandestine game-saving labor onto you, the hat-loving public (or as you're more commonly known, the public). If you own any of the following hats in Team Fortress 2, you'll be able to equip them on your Cooperative Testing Initiative robots in Portal 2:

  • Mann Co. Cap
  • Prince Tavish's Crown
  • Pyro's Beanie
  • Fancy Fedora
  • Master's Yellow Belt
  • Tyrant's Helm

If you've been on the fence up until now—and who could blame you—you've finally got a reason to buy Portal 2. Courtesy of Team Fortress 2. The best game that Valve makes with a "2" on the end.

Team Fortress 2 Update Released

April 19, 2011

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Team Fortress 2
  • Fixed a server crash that could occur if TFBots were used across map changes
  • Fixed a client crash caused by weapons with attached models
  • Fixed a material system crash
  • Fixed a client crash with dynamic model loading
  • Fixed a few backpack images not drawing correctly
  • Fixed listen servers sometimes not authenticating with Steam (not being able to use Offline Practice)
  • Fixed the "itemtest" command
  • Fixed players not being able to access their backpack loadout
  • Updated the localization files

Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

April 16, 2011

Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
  • Fixed a startup crash for some users who were unable to load client.dll
  • Fixed a "status" command regression in the dedicated server console

Team Fortress 2
  • Added a missing material for the Scotsman's Stove Pipe
  • Fixed a server crash caused by the server triggering a nextlevel vote
  • Fixed the kicking of coaches for being idle as soon as they stop coaching
  • Fixed a coaching exploit

The Hatless Update

April 15, 2011

<a href="http://www.teamfortress.com/hatless"><img src="http://www.teamfortress.com/images/posts/hatless.jpg" width="420" height="284" border="0"></a><

We've slaved over it. We've missed sleep, meals, and loved ones for it. We've been up countless hours perfecting it. And now, finally, we've put it aside for a few minutes to slap together <a href="http://www.teamfortress.com/hatless">this update</a>.

So here it is, folks: a Team Fortress 2 100% guaranteed Hatless Update! Now if you'll excuse us, we'd like to get back to our years-long quest to design the ultimate hat. "For the game?" you ask. Uhhh, sure. Now pass those sequins.