Team Fortress 2 Update Released

June 16, 2011

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Team Fortress 2
  • Fixed some server replay publishing bugs
  • Added a new ConVar “replay_fileserver_offload_aborttime”
    • Any replay publishing thread that takes longer than replay_fileserver_offload_aborttime seconds will be killed

Team Fortress 2 Update Released

June 15, 2011

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Team Fortress 2
  • Added the Spiral Knights promotional hat
  • Updated The Superfan, The Essential Accessories, and The Hero's Hachimaki so they can be painted
  • Updated The Conjurer's Cowl and The Maul so they can be crafted and traded

Team Fortress 2 Update Released

June 11, 2011

Team Fortress 2
- Fixed a problem related to spawning multiple entities unnecessarily between mini-rounds
- Fixed a bug that caused players to see the wrong backpacks on some classes
- Fixed a problem with honorbound weapons not allowing themselves to be holstered after killing a Spy using the Dead Ringer
- Fixed the Ubersaw and the Vita-Saw not displaying the Medic's ÜberCharge progress

Team Fortress 2 Update Released

June 09, 2011

Team Fortress 2
  • Added the Saxxy
  • Updated the kill icons
  • Updated the vote system
    • Added a convar to prevent voting on the next level if one has already been set (sv_vote_issue_nextlevel_prevent_change)
    • Fixed scrambleteams resetting how many rounds have been played
      • Updated mp_scrambleteams to support a parameter of 2, which prevents resetting the number of rounds that have been played
    • Fixed the server automatically creating votes while in training or using itemtest

The Saxxy Awards Are Almost Here!

June 09, 2011

<a href="http://www.teamfortress.com/saxxyawards/winners.php"><img src="http://www.teamfortress.com/images/posts/spy_saxxy.png" height="273" width="420" border="0"></a><br /><br />

Hot damn! We're just minutes away from live-feeding the First Annual Saxxy Awards, and the anticipation is thick here at TF headquarters. Why? Because tonight, <strong>we are going to announce a contest winner every five minutes until someone dies!</strong> Hold on, there's somebody at the door. Keep rereading this paragraph until we get back.

Okay, we're back! Valve's lawyers said we need to make it clear that absolutely nobody is going to die as a result of these awards, and that we should erase that last paragraph. But guess what? We can't! We're live-feeding this blog post too! There's no going back! We're working without a net here. Literally anything could happen! Except for us claiming someone will die as a result of these awards, because we had to sign a pretty serious-looking stack of papers just now guaranteeing we will not mention it again.

What we can tell you is that all twenty of tonight's winners are going home with a <strong>handsome 100% Australium-plated Saxton Hale statuette</strong>, which'll look great on your virtual mantle, and even better buried waist-deep in the skull of one of your enemies, since it's also an in-game melee weapon. So technically we were right, and someone IS going to die as a result of these awards. Hold on, there's someone at the door again. While we go see who it is, why not settle in with a bowl of popcorn and <a href="http://www.teamfortress.com/saxxyawards/winners.php">click on over to the awards</a>, which by the time you finish reading this might have already started.

The Saxxy Awards Are Almost Here!

June 09, 2011





Hot damn! We're just minutes away from live-feeding the First Annual Saxxy Awards, and the anticipation is thick here at TF headquarters. Why? Because tonight, we are going to announce a contest winner every five minutes until someone dies! Hold on, there's somebody at the door. Keep rereading this paragraph until we get back.

Okay, we're back! Valve's lawyers said we need to make it clear that absolutely nobody is going to die as a result of these awards, and that we should erase that last paragraph. But guess what? We can't! We're live-feeding this blog post too! There's no going back! We're working without a net here. Literally anything could happen! Except for us claiming someone will die as a result of these awards, because we had to sign a pretty serious-looking stack of papers just now guaranteeing we will not mention it again.

What we can tell you is that all twenty of tonight's winners are going home with a handsome 100% Australium-plated Saxton Hale statuette, which'll look great on your virtual mantle, and even better buried waist-deep in the skull of one of your enemies, since it's also an in-game melee weapon. So technically we were right, and someone IS going to die as a result of these awards. Hold on, there's someone at the door again. While we go see who it is, why not settle in with a bowl of popcorn and click on over to the awards, which by the time you finish reading this might have already started.

Saxxy Awards Show - LIVE! Wednesday, June 8th @ 3:00PM PDT

June 07, 2011

<img src="http://www.teamfortress.com/images/posts/the_awards_show.png" height="182" width="420" border="0">

Tune in for the First Annual Saxxy Awards Show <strong>LIVE at 3:00PM PDT this Wednesday, June 8th</strong>! We'll be revealing a new category winner every five minutes! That's one hundred frantic, furious minutes of award-bestowing! As far as we know, nobody has ever attempted to hand out this many awards in so short a time.

Saxxy Awards Show - LIVE! Wednesday, June 8th @ 3:00PM PDT

June 07, 2011



Tune in for the First Annual Saxxy Awards Show LIVE at 3:00PM PDT this Wednesday, June 8th! We'll be revealing a new category winner every five minutes! That's one hundred frantic, furious minutes of award-bestowing! As far as we know, nobody has ever attempted to hand out this many awards in so short a time.

Team Fortress 2 Update Released

June 04, 2011

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Team Fortress 2
  • Added the Red Faction promo item
    • The Maul
  • Added upcoming promo items for Magic: The Gathering
  • Added additional community submitted response rules
  • Doubled the item drop rate for the next week
  • Updated the Conjurer's Cowl to be paintable
  • Updated the webapi output to include the names of the drop_type and holiday_restriction fields
  • Updated the localization files

Double Drop Week

June 03, 2011

<img src="http://www.teamfortress.com/images/posts/doubledropweek.png" height="420" width="420" border="0"><br /><br />

Starting tomorrow find twice as many items. Enjoy!