Team Fortress 2 Update Released

October 11, 2013

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Added the Fall 2013 Acorns Crate Key
  • Added the Fall 2013 Gourd Crate Key
  • Automated craft bots can no longer craft high-value items (i.e., hats)
  • Fixed Nessie's Nine Iron missing gameplay description
  • Fixed exploit that allowed dead players to attack living players
  • Fixed disguised Blue team Spies showing blue health particles over their heads when disguised as the Red team
  • Fixed the Sandvich meter being drawn in the HUD when the Sandvich is not equipped
  • Fixed a bug that would cause some players to be unable to change their active item preset
  • Strange Part: Kills with a Taunt Attack can now be applied to Strange Knives and Fists
  • Strange Part: Kills While Explosive-Jumping and Strange Part: Posthumous Kills can now be applied to The Loose Cannon

Team Fortress 2 Update Released

October 03, 2013

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed the Demoman charge sound being played multiple times simultaneously

Team Fortress 2 Update Released

October 02, 2013

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Added the Fall 2013 Acorns Crate #72
  • Added the Fall 2013 Gourd Crate #73
  • Added a new promo item: The Grandmaster
  • Fixed several bugs that would cause inconsistent behavior when switching between or modifying loadout presets
  • Fixed a bug that would cause modifying (i.e., painting, renaming) an item to break loadout presets involving that item
  • Fixed the Ubersaw taunt attack using the incorrect deathnotice image
  • Fixed the Demoman charge sound being clipped by the weapon crit sound
  • Fixed being able to incorrectly earn the Scout achievement "Retire the Runner" by killing a Heavy who had just eaten The Buffalo Steak Sandvich
  • Updated Hardy Laurel for the Soldier and Engineer so it doesn't float on their heads
  • Updated the Summer Shades and Professor Speks so they don't float in the air during Sniper taunts
  • Updated Cp_Granary
    • Added nobuild and clipping to fix exploits above the forward spawns
    • Adjusted player shadows to reduce shadows casting through walls
    • Skybox rendering fixes

Team Fortress 2 Update Released

September 24, 2013

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Strange misc-slot items that are tradable can now be listed on the Steam Community Market
  • Updated The Bearded Bombardier and The Bolted Bombardier so they can be equipped with glasses
Community request:
  • Added modelscale and SetModelScale input to Studiomodel so map authors can use them to scale models

Team Fortress 2 Update Released

September 19, 2013

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed the "Halloween 2013" tag overlapping with the "Sound Device" tag in the Steam Workshop publish UI

Team Fortress 2 Update Released

September 19, 2013

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Added a new tag "Halloween 2013" to the Steam Workshop publish UI
  • Fixed the Flex target preview in the Steam Workshop item import tool
  • Fixed The Professor's Pineapple not drawing correctly for players in DirectX8
  • Updated the teamplay_round_win event to fill out the winreason and flagcaplimit fields




    Notes missed from Monday's update:
  • Updated Sentry Busters in Mann vs. Machine mode to damage teammates when they explode
  • Switched Windows clients to use SDL 2.0 for controller support which enables hot-plugging controllers and configuring them through Steam Big Picture settings

Team Fortress 2 Update Released

September 17, 2013

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed a noclip exploit related to dueling and coaching
  • Fixed clients not being able to run on WindowsXP
  • Fixed The Filamental displaying the burning material in DirectX8
  • Fixed an exploit that allowed Strange counters to be incremented negatively
  • Fixed The Crusader's Crossbow healing teammates with The Equalizer or The Escape Plan deployed
  • Fixed The Expert's Ordnance, The Hibernating Bear, and The Medieval Medic item sets not listing their associated hats
  • Updated The Sticky Jumper to only allow 2 active stickybombs at a time
  • Updated The Rump-o'-Lantern
    • Fixed stock Medic not being able to equip it
    • Fixed not using the correct materials when equipped by the Medic

Team Fortress 2 Update Released

September 09, 2013

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed a client crash related to initializing the input system for the Mac version

Team Fortress 2 Update Released

September 06, 2013

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed a client crash related to completing Mann vs. Machine missions

Introducing Trade Offers

September 05, 2013

<img src="http://media.steampowered.com/steam/news/11396/trade_offers.jpg?t=1378328596">

Some of the Steam folks dropped by the TF offices this morning with some interesting news: They've just shipped a new feature they're calling Trade Offers. It's similar to regular trading, except you can propose which items will get traded. Whoever you're trading with can then choose to accept or decline your offer, or make a potentially interesting counter-offer.

The best part is, you don't even both have to be online at the same time now. You can make trades while you sleep! While you're having dinner! Even while you're going to the bathroom. All cards on the table here, pretty much the entire blog post up until this sentence was a preamble to us getting to tell you that you can trade TF items while going to the bathroom. Move over, reading a magazine! Take a hike, preparing dinner!

Anyway, check out the Steam Blog post for more information or start sending offers.

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