Team Fortress 2 Update Released
September 11, 2014
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed a problem that was preventing clients from uploading items to the Steam Workshop
Team Fortress 2 Update Released
September 10, 2014
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Added taunts to the items that can be uploaded to the Steam Workshop
- Added new "Taunt" and "Halloween" tags to the Steam Workshop
- Previous entries marked with the "Halloween 2013" tag will automatically be updated to use the new tag in the coming days
- Added tournament medals for the ETF2L and RETF2 EE22
- Client/server performance improvements
- Improved client memory usage by updating weapon models to only be loaded on demand
- Improved edict usage on servers to help eliminate "out of edicts" errors during round restarts
- Fixed a server crash caused by using the "map" command in the console while the server is running
- Fixed a client crash when switching between windowed-mode and fullscreen for Mac OS X and Linux clients
- Re-enabled HTML MOTD support for Mac OS X and Linux clients
- Extended the server's "status" command to display edict usage and player/bot counts
- status output also includes basic class stats...not fully implemented yet
- Fixed custom content not being shown while watching .dem files that were recorded on servers running with sv_pure
- Fixed an exploit that involved players killing teammates via telefrag by switching to Spectator
- Fixed bad LODs for The Angel of Death coat for the Medic
- Fixed push triggers applying push values twice when lag compensation is being done
- Fixed a Hammer crash related to changing entity types for an existing entity
- Fixed Strange flamethrowers not getting kill credit for deflected projectiles
- Fixed mini-crit and taunt-invite icons being orphaned in the world
- Fixed the Festive Force-a-Nature using the wrong taunt animation
- Fixed the difficulty value not displaying correctly in the Mann vs. Machine scoreboard
- Fixed Mann vs. Machine bots floating in the air when they die from an explosion
- Fixed the Pyro's clap sounds clipping the voice lines during the Party Trick taunt
- Fixed the Short Circuit creating its firing effects when being deployed
- Fixed Mini-Sentry collision hull and hitbox being scaled smaller than they should be
- The Frying Pan can now accept Kills While Explosive Jumping strange parts
- Updated the equip_region for the Mining Light and Lord Cockswain's Novelty Mutton Chops and Pipe
- Updated the materials for the Apparition's Aspect and made it paintable
- Updated the Eternaween vote so it cannot be initiated by clients without using the Eternaween
- Updated the localization files
- Updated pl_cactuscanyon
- Completed permanent removal of previous stage 2 from the map
- Removed the rollback hill in stage 2, and adjusted neighboring u-turn
- Adjusted the right-hand spawn exit for Blu in stage 2
- Reworked Sniper window above underpass in stage 2
- Adjusted spawn times in stage 2
- Added flatcars to the train in stage 2
- Blu side path from cart spawn to underpass is now a drop-down in stage 2
- Widened a doorway along the cart-path in stage 2
- Completed permanent removal of previous stage 2 from the map
- Updated rd_asteroid
- Removed spawn advantage for attackers that die in the enemy base
- Moved health and ammo above the front door stairs further into the base
- Increased bot count. Summed total health and points in each section remains the same.
- Power core pickups now give health and ammo to the collector
- Removed small health kit above cave exit
- Added medium ammo kit in the caves near the medium health kit
- Removed spawn advantage for attackers that die in the enemy base
Team Fortress 2 Update Released
August 28, 2014
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Rolled back the previous changes to rd_asteroid
Team Fortress 2 Update Released
August 28, 2014
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Added a new promo item
- Client/server memory improvements
- Fixed ragdolls not applying the ice/gold effect for cosmetic items
- Fixed the Australium Scattergun material looking pixelated
- Fixed some issues with clipped text in the localized versions
- Fixed the difficulty of the current challenge not displaying correctly in the MvM scoreboard
- Snipers can no longer jump immediately after firing a scoped shot
- Updated the materials for The Dalokohs Bar
- Updated the equip_region for The Dashin' Hashshashin
- Updated the Stout Shako to fix a lighting problem
- Updated the localization files
- Updated rd_asteroid
- Added line of sight blocker to the front doors to prevent Snipers on battlements from shooting into the bases
- Removed reduced spawn time bonus for players that die in the enemy base
- Moved interior battlements health and ammo further into the base
- Added line of sight blocker to the front doors to prevent Snipers on battlements from shooting into the bases
- Updated pl_cactuscanyon
- Stage 2
- Removed from the sequence so stage 1 links to stage 3
- Stage 3
- Added rollback to cart while in the train collision zone
- Cart is now unavailable to push for a short period at the start
- Adjust spawn times during the final push-pull
- Pushed spawn gates forward in the right-side exits of Blu spawn
- Adjusted cover surrounding the middle exit of Red spawn
- Added rollback to cart while in the train collision zone
- Stage 2
Team Fortress 2 Update Released
August 25, 2014
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed Mann Co. Store prices not displaying correctly for Mac OS X and Linux clients
Team Fortress 2 Update Released
August 22, 2014
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Temporarily disabled HTML MOTD support for Mac OS X and Linux clients pending upstream fixes
Team Fortress 2 Update Released
August 22, 2014
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed Linux and Mac clients not being able to launch the game
Team Fortress 2 Update Released
August 22, 2014
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed rockets colliding with other projectiles and getting stuck in the world
- Fixed a bug with the Soldier's Fresh Brewed Victory taunt and the Power Up Canteen
- Fixed the Demoman not being able to equip The Grandmaster
- Fixed a bug where Professional Killstreak items were being displayed as Specialized
- Market Listings for Specialized Killstreak kits for the following items have been removed and will need to be relisted
- Stickybomb Launcher, Minigun, Direct Hit, Huntsman, Backburner, Back Scatter, Kritzkrieg, Ambassador, Frontier Justice
- Fixed character audio being cut short when characters clap during the Conga taunt
- Unusual taunts that are tradable can now be listed on the Steam Community Market
- The Classic can now accept Enemies Gibbed strange parts
- The Manmelter can now accept Allies Extinguished strange parts
- Added mp_spectators_restricted server convar
- Prevents players on Red/Blue from joining team Spectator if it would exceed mp_teams_unbalance_limit
- Updated the HTML display in the MOTD to use shared Steam browser control
- Updated the materials for The Dalokohs Bar
- Updated the equip_region for the Soldier's Stash, Exquisite Rack, The Pencil Pusher, and Antlers
- Updated the localization files
- Updated pl_cactuscanyon
- Stage 1
- Reworked the geometry of the back stairwell route leading to the final cap
- Stage 3
- New design of back yard underpass area
- Added new building and route near the underpass
- New geometry for Red battlements and spawn exit by the first cap
- Added new exit from Red spawn leading to the raised middle rock outcrop by the barn
- Reworked Red spawn exit by capture point 2
- Removed rocks and added a new structure by the final cart push
- Cart now takes longer to pass through the building at the end of
- Adjusted spawn times
- Adjusted Health and ammo packs
- New design of back yard underpass area
- Stage 1
Team Fortress 2 Update Released
August 14, 2014
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Added a new startup music track from Expiration Date
- Added Crate #84 and Crate #85 to the drop list
- Added a new promo item
- Fixed a Mann vs. Machine dedicated server crash
- Fixed materials not refreshing correctly in the Steam Workshop item import tool
- Fixed a bug where cloaked Spies would be visible to some players
- Fixed an exploit where Engineers could build level 3 mini-sentries
- Updated the localization files
- Updated the backpack page buttons to indicate how many items the pages contain
- Updated Hammer to add a new Normal Mode for the Sculpt tool
- "Screen XY" automatically chooses the axis most aligned with current view's XY axis for push/pull displacement editing
Team Fortress 2 Update Released
August 07, 2014
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Dedicated server performance/stability improvements
- Added a new startup music track from Expiration Date
- Added missing photos/thumb images for koth_badlands
- Fixed a client crash related to the snd_restart command for Linux clients
- Fixed a dedicated server crash related to arrows
- Fixed the Bolt Boy using the wrong material for the Blu team
- Improved memory usage for Linux clients
- Updated the Restart Game and Scramble Teams votes to always have a mandatory cool-down period
- Updated sv_memlimit to not be marked as a cheat convar
- Added sv_minuptimelimit and sv_maxuptimelimit to manage the server restart window
- Updated the equip_regions for the Mustachioed Mann, Ze Ubermensch, and Vive La France
- Updated the localization files
- Updated pl_cactuscanyon
- Removed rollback leading to the final capture point in stage 2
- Reworked fence position on forward spawn building in stage 2
- Expanded back alley near the final capture point in stage 2
- Expanded back pathway near the final capture point in stage 1
- Added small room inside building half way up the zig-zag in stage 1
- Adjusted health kits and ammo packs
- Adjusted spawn times in stage 1 and 2
- Removed rollback leading to the final capture point in stage 2
- Updated rd_asteroid
- Widened left side spawn exit
- Players can no longer build inside the staircase near A robots
- Fixed sticky stair collision when coming out of the water near B robots
- Changed medium health kit near the C robots to a small health kit
- Removed "alert" from voice over lines that announce your team has dropped the reactor core
- Fixed missing patch overlay under small health near center bridge
- Widened left side spawn exit