Team Fortress 2 Update Released
July 01, 2015
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Updated Mann Co. Store prices for foreign currencies to current USD equivalents
Team Fortress 2 Update Released
July 01, 2015
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Ended the Mann Co. Store summer sale
Team Fortress 2 Update Released
June 17, 2015
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed an issue causing dedicated servers to occasionally hang on shutdown
- Hammer tools: Fixed vbsp -onlyents and -onlyprops compiles failing
- Updated localization files
- Updated the Maps Workshop Beta
- Fixed an issue causing clients or servers installed in long path names to be unable to load workshop maps
- Fixed an issue causing clients to occasionally be unable to launch a listen server using a workshop map via the 'map' command
- Fixed an issue causing the initial map load on dedicated servers to fail if the map is a workshop map
- Fixed dedicated servers requiring a reboot to properly handle updated workshop maps if the map name changed
- Fixed an issue causing clients or servers installed in long path names to be unable to load workshop maps
Team Fortress 2 Update Released
June 12, 2015
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed a client crash related to crafting
Team Fortress 2 Update Released
June 12, 2015
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Mann Co. Store summer sale is on!
- Updated dedicated server 'status' command to include sv_tags
- Enabled raw mouse input for Mac clients
- Added OWL 13 tournament medals
- Added TF2Connexion Season 15 tournament medals
- Fixed a client crash related to the HUD
- Updated the localization files
- Updated Mann Co. Store prices for foreign currencies to current USD equivalents
- Security/crash fixes (thanks to Nathaniel Theis for these reports)
- Fixed a remote code execution bug and a crash related to malformed custom spray files
- Added checks to the voice system that prevent loading codecs other than the files that ship with the game
- Fixed a remote code execution bug and a crash related to malformed custom spray files
- Updated the Maps Workshop Beta
- Workshop map names (e.g. workshop/cp_foo.ugc123456) can now be used in the map, changelevel, and nextlevel commands as well as the mapcycle config
- Allow fuzzy name matching in the map, changelevel, and nextlevel commands as well as the mapcycle config -- e.g. "changelevel dustbowl"
- Shorthand workshop map names of the form workshop/
(e.g. workshop/123456) will now auto-resolve to the full map name - Running tf_workshop_map_sync is no longer necessary, maps will be fetched and updated on demand during level change
- tf_workshop_map_sync is no longer blocking, and can be used to precache maps in the background
- Workshop maps are no longer copied to tf/maps/workshop/ by default, instead using the single copy in the steamapps/workshop folder
- Fixed some cases of embedded resources in workshop maps, such as cubemaps, not being loaded properly
- Fixed an issue preventing game servers from properly receiving updates to workshop map files
- Fixed game servers using registered accounts via sv_setsteamaccount not being able to download workshop content
- Fixed syncing workshop maps prior to the first map load on a dedicated server
- Updated in-game workshop import tool
- Fixed not being able to select the class/other tags for cosmetic items
- Hide unused buttons when editing an existing workshop entry
- Fixed text getting truncated when editing items with long descriptions
- Running tf_workshop_map_sync is no longer necessary, maps will be fetched and updated on demand during level change
- Workshop map names (e.g. workshop/cp_foo.ugc123456) can now be used in the map, changelevel, and nextlevel commands as well as the mapcycle config
Team Fortress 2 Update Released
June 04, 2015
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed a problem that was preventing clients from uploading items to the Steam Workshop
- Fixed a stability issue with dedicated servers
Team Fortress 2 Update Released
June 03, 2015
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Announcing the Maps Workshop Beta!
- Check out the blog post for more information
- Added bsp_repack command to repack a BSP file with optimal compression
- Maps uploaded to the workshop are automatically compressed
- Added tf_workshop_refresh command to recheck tracked workshop maps and refresh subscriptions
- Added tf_workshop_map_sync
command to immediately install a map from the workshop by ID - Added sv_allow_point_servercommand to disable point_servercommand entities. Defaults to "official" Valve maps only. Can also be set to "disallow" and "always".
- Check out the blog post for more information
Team Fortress 2 Update Released
May 19, 2015
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed crash when getting a malformed KeyValues buffer (thanks to Nathaniel Theis for the report)
Team Fortress 2 Update Released
April 30, 2015
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed a dedicated server crash related to the dispenser
- Fixed a client crash related to the material system
- Fixed a client crash related to ragdolls
- Fixed a client crash related to demo playback and skipping ticks
- Fixed not being able to launch the game in fullscreen on Windows 10 Preview
- Fixed sentries not being able to hit players who are ducking while airborne. This was most noticeable when used in conjunction with the B.A.S.E. Jumper.
- Fixed not being able to preview paint changes in the backpack, Mann Co. Store, and Workshop import tool
- Fixed the Strange Dalokohs Bar incorrectly counting food eaten
- Fixed missing ambient sounds in some maps
- Fixed the Festive Targe not using the correct Blue team material
- Fixed the Ap-Sap causing stuttering on dedicated servers
- Added ETF2L 6v6 Season 20, ETF2L Highlander Season 8, and ETF2L Ultiduo 5 medals
- Added the Tip of the Hats community medal
- Added a "no hat" style for the Batter's Helmet
- Updated the localization files
Team Fortress 2 Update Released
April 01, 2015
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed the Strange Dalokohs Bar not counting food eaten
- Fixed a client crash related to the material system
- Fixed a client crash related to the control point HUD
- Fixed a server crash related to the Robot Destruction game mode
- Fixed name changes not being applied to all panels
- Fixed a bug with tournaments ending early if the previous round ended in a stalemate
- Fixed the Australium Scattergun using the fire material
- Fixed not seeing the particle effects for weapons and cosmetic items in the player model panels
- Added Gamers Assembly 2015 medals
- Added a "no hat" style for the Batter's Helmet
- Updated more sound files to use .mp3 format instead of .wav
- Updated nav_check_stairs to be marked as a cheat
- Updated Mann Co. Store prices for foreign currencies to current USD equivalents
- Updated the localization files
- Mannpower update
- Updated grapple model and player animations
- Fixed not hearing some of the powerup sounds
- Removed ctf_foundry from the default map cycle to focus on gathering information on the remaining maps
- Knockout: reduced melee damage multiplier
- Knockout: max health buff has been reduced for the Heavy and for the Demoman with a shield or decapitating sword equipped
- Grapple: increased base damage for attaching to a player and increased bleed damage while attached
- Updated grapple model and player animations