Team Fortress 2 Update Released
November 09, 2017
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed a bug related to The Fortified Compound and lighting arrows
- Updated the RGL.gg Pick/Ban Prolander Participant tournament medal so it can be painted
- Updated the localization files
Team Fortress 2 Update Released
November 08, 2017
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed an exploit where players were getting out of bumper-car mode and ghost mode on Halloween maps
- Fixed a rare client crash related to community server mods
- Fixed not seeing the new flamethrower effects on some machines
- Fixed not being able to jump after zooming with The Classic
- Fixed the bite bodygroup for The Second Banana
- Fixed The Rescue Ranger not drawing its attached screen properly
- Fixed The Saxton not cloaking properly
- Fixed a Pyro melee animation bug
- Fixed a client hitch related to the backpack
- Added new drop plates for The Fishcake, The Dalokohs Bar, and The Buffalo Steak Sandvich
- Updated the Taunt Unusualifier 'Inspect' screen to display the unusual effects it will roll against when used
- Updated the localization files
Team Fortress 2 Update Released
November 02, 2017
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed a client crash related to the Mann Co. Store
- Fixed server crash related to the ConTracker
- War Paints directly purchased with Blood Money in the Mercenary Park Gift Shop and the Dragon Slayer come as Factory New again
- Existing War Paints and weapons affected by yesterday's change will be fixed-up in the coming days
- Fixed the bite bodygroup for The Fishcake and The Dalokohs Bar
- Fixed the Festive Jag not drawing the lights
- Fixed a bug related to the Razorback and touching a resupply closet or respawning
- Fixed the Mantreads description for reduced airblast vulnerability
- Fixed bots constantly respawning during Training mode
- Fixed bots constantly respawning when tf_bot_force_class is set
- Fixed a case where bots would constantly respawn if tf_bot_spawn_use_preset_roster was disabled
- Added tf_bot_reevaluate_class_in_spawnroom convar to allow servers to disable bot reselecting their class while in spawn rooms
- Fixed a bug with the Phlogistinator's attack distance so it matches the other flamethrowers
- Fixed the War Paint icons in the Steam Community Market
- Known issue: War Paints still show as blank and with zero quantity in search results
- Fixed a bug related to the Medi Gun overheal upgrade in Mann vs. Machine
- War Paints now have individual listings on the Steam Community Market
- Outgoing party invites now get a notification panel
- Updated cp_badlands
- Disabled collision on a bunch of props (mainly lights/lamps)
- Reduced attackers' spawn advantage by 1 second when working on final control point
- Upgraded the small ammo pack to medium in the yard (on the porch)
- Disabled collision on a bunch of props (mainly lights/lamps)
Team Fortress 2 Update Released
November 01, 2017
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed an issue with how Flamethrowers were determining range after recent fixes to close-range hit detection
- Updated the Taunt Unusualifier to draw from a pool of previous years' Halloween Unusual effects during the Scream Fortress IX event
- Updated War Paints purchased from the Mercenary Park Gift Shop so they use all wear levels
Team Fortress 2 Update Released
October 31, 2017
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Notes missed from the previous update:
- Fixed a client crash related to weapons with effect meters
- Fixed a bug with the main menu sometimes displaying two character images at the same time
- Fixed the recharge rate for the Fishcake
- Fixed being able to buy airblast upgrades for the Phlogistinator in Mann vs. Machine mode
- Fixed flamethrowers not damaging buildings at close distance
- Fixed a bug related to the Dragon's Fury projectiles not hitting enemies
- Changed The Gunslinger contract objective from "Get a kill with a sentry" to "Get a kill with a mini-sentry"
- Reduced the number of times "Get 5 kills with The Back Scatter in a single life" needs to be scored to 3
- Updated pl_badwater to improve hit detection around some of the staircases
Notes missed from the previous update:
- Fixed the new airblast not honoring airblast vulnerability modifiers on Mann vs. Machine bots
- Fixed the new airblast not benefiting from the airblast force upgrade in Mann vs. Machine
- Fixed The Mantreads not properly granting airblast resistance
Team Fortress 2 Update Released
October 28, 2017
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Updated the Case Global Unusual Effects to draw from a pool of previous years' Halloween Unusual effects during the Scream Fortress IX event. This applies to all cosmetic cases.
- Fixed all classes doing 3x damage when landing on enemies
- Fixed the Flare Contract Bonus Objective requiring mini-crit kills instead of crit kills
- Made it easier to score "defend an objective" style Contract objectives
- Lowered the requirements for the Amputator Contract's bonus objectives
- Fixed a case where players standing directly in front of the Pyro would not get burned
- Fixed a bug related to the Medi Gun and changing class/loadout while being healed
- Updated Mann vs. Machine
- Removed the "Faster recharge rate" upgrades from The Dragon's Fury
- Fixed the missing "Increased Airblast Push Force" upgrade on The Dragon's Fury
- Removed the "Faster recharge rate" upgrades from The Dragon's Fury
Team Fortress 2 Update Released
October 27, 2017
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Scream Fortress IX has arrived!
- Play your favorite classic Scream Fortress maps!
- Free Halloween contracts and rewards added to the ConTracker!
- Event runs through November 8, 2017
- Updated Brimstone
- Players now crit and healthboost when exiting the Hell area instead of just ubercharge
- Increased slightly RED team respawn time on the last area
- Fixed the coffin music playing into the next round from previous one
- Fixed Monoculus sometimes getting stuck to certain locations
- Fixed players sometimes getting stuck to other players in Hell area
- Adjusted preferred nav-path for Merasmus to prevent him going into RED final base
- Players now crit and healthboost when exiting the Hell area instead of just ubercharge
- Play your favorite classic Scream Fortress maps!
- Fixed The Thermal Thruster not doing 3x damage when landing on enemies
- The Thermal Thruster no longer fully stuns mini-bosses in Mann vs. Machine mode
- Fixed an LOD bug with The Holiday Punch
- Updated model/materials for The War Eagle
Team Fortress 2 Update Released
October 26, 2017
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed the firing speed for the Pretty Boy's Pocket Pistol (now faster)
- Fixed a client/server crash related to contracts
- Fixed a server crash related to taunting
- Updated The Dragon's Fury such that extinguishing a teammate will return 20 health to the Pyro, matching other flamethrowers
- Abandon/disconnect dialogs now show controller hint icons when Steam Controller is active
- Removed trade restrictions from the Prinny items
Team Fortress 2 Update Released
October 25, 2017
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Added a Steam Workshop tag for War Paint submissions
- Updated the description for The Gas Passer
- Updated The Ubersaw to support the Cool, Hot, and Isotope Unusual effects
- Updated the models/materials for The Nuke, The Snowmann, and The Fireman's Essentials
- Updated the following Contracts:
- Reduced the number of times the bonus objectives for the Thermal Thruster Contract need to be completed
- Reduced the number of times "Defend the control point" objectives need to be completed
- Reduced the number of times the bonus objectives for the Thermal Thruster Contract need to be completed
- Fixed The Loose Cannon not being able to Double Donk
- Fixed the afterburn duration for The Huo-Long Heater, The Sharpened Volcano Fragment, The Huntsman, and The Cow Mangler
- Fixed the charge meters for The Phlogistinator and The Gas Passer overlapping in the HUD
- Fixed the charge meter not recharging for The Fishcake and The Robo-Sandvich
- Fixed The Fishcake not honoring the viewmodel minmode setting
- Fixed The Festive Black Box not working for Black Box Contracts
- Fixed the charge meter for The Sandvich not resetting to 100% when the player picks up a health kit
- Fixed the 2nd objective for the Brass Beast Contract
- Fixed the HUD prompt for a movable building so it shows the proper Steam Controller button text
- Fixed party invite and join requests being inconsistent with five or more players in the group
- Fixed the party invite mode setting not saving when exiting the game
- Fixed party invite mode and ignore party invites settings not always working as expected
- Fixed a case were a party invite or join request would reappear after being acted upon
Team Fortress 2 Update Released
October 24, 2017
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed a client crash related to the Dragon's Fury
- Fixed showing only a few weapons instead of the full set when redeeming a War Paint
- Fixed an exploit related to the Heavy's health and the G.R.U.
- Fixed contract objectives related to the Direct Hit not registering
- Fixed contract objectives related to sentries not registering
- Fixed War Paints and weapons that came out of campaign cases not displaying the correct rarity
- Fixed being unable to turn-in one of the bonus objectives for the Medic contract
- Fixed players being able to use the Thermal Thruster during the freeze period at the beginning of the round
- Updated koth_lazarus
- Fixed an issue with map-specific sprites not loading
- Updated pl_enclosure_final
- Fixed various errors related to textures
- Updated cp_mercenarypark
- Fixed enemy players being able to enter opposing spawn rooms
- Fixed areas near cap A and cap B where Engineers could build in inaccessible areas
- Fixed spawn room doors sometimes becoming blocked
- Fixed enemy players being able to enter opposing spawn rooms
- Updated Steam Controller support
- Game controllers which are attached but left idle no longer cause the game to assume that Steam Controller input is desired.
- Reverted configuration change which caused some non-Steam Controller devices to default to using Steam Controller configuration. Users can re-enable this via the Steam Big Picture UI if desired.(Conversely, players who prefer the legacy gamepad mode, should ensure this setting is not enabled.)
- Game controllers which are attached but left idle no longer cause the game to assume that Steam Controller input is desired.