Team Fortress 2, Counter-Strike: Source and Day of Defeat: Source Updates Released
September 21, 2010
Updates to Team Fortress 2, Counter-Strike: Source and Day of Defeat: Source have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Source Engine Changes (CS:S, DoD:S, TF2)
Source Engine Changes (CS:S, DoD:S, TF2)
- Optimizations to multi-core rendering
- Removed -heapsize command line argument. Some detail: This command made sense in Half-Life 1’s memory manager. The current engine manages memory in a way that doesn’t need it specified. Under some circumstances, specifying a non-optimal heapsize causes crashes and/or reduced performance
- Fixed an exploit that allowed people to send fake VAC messages to clients
Team Fortress 2 Update Released
September 11, 2010
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Engine (CS:S, DoD:S, TF2)
Team Fortress 2
Engine (CS:S, DoD:S, TF2)
- Fixed clients locking up while attempting to load the game and re-enabled signature checking
Team Fortress 2
- Fixed a case where some items would display an empty string for their name
Team Fortress 2, Counter-Strike: Source and Day of Defeat: Source Updates Released
September 09, 2010
Updates to Team Fortress 2, Counter-Strike: Source and Day of Defeat: Source have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Source Engine Changes (CS:S, DoD:S, TF2)
Source Engine Changes (CS:S, DoD:S, TF2)
- Disabled signature checking to determine if it's the source of some reported launch issues
Team Fortress 2, Counter-Strike: Source and Day of Defeat: Source Updates Released
September 08, 2010
Updates to Team Fortress 2, Counter-Strike: Source and Day of Defeat: Source have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Source Engine Changes (CS:S, DoD:S, TF2)
Counter-Strike: Source
Team Fortress 2
Source Engine Changes (CS:S, DoD:S, TF2)
- Disabled clients loading server plug-ins unless the plug-ins are signed by Steam or the client is running in insecure mode.
- Added a checkbox to the Options->Audio dialog to control muting the audio when the game window is in the background.
Counter-Strike: Source
- Fixed crash in custom maps using the trigger_camera entity.
Team Fortress 2
- Fixed another bug in the Steamworks internal stats reporting.
- Updated the localization files.
Team Fortress 2 Update Released
September 03, 2010
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Engine (CS:S, DoD:S, TF2)
Team Fortress 2
Engine (CS:S, DoD:S, TF2)
- Fixed a server crash caused by spamming the server with invalid rcon passwords
Team Fortress 2
- Fixed a bug in the Steamworks internal stats reporting
The Highlander Mix-Up Match is HERE!
September 02, 2010
<a href="http://etf2l.org/2010/09/02/the-highlander-mix-up-match/"><img src="http://www.teamfortress.com/images/posts/ETF2L_small.png" width="420" height="145" border="0"></a>
Just a quick heads up: <a href="http://etf2l.org/2010/09/02/the-highlander-mix-up-match/">our exhibition match</a> with pros and pubbers is going to begin shortly. If we're being honest, we're 10% excited, 90% terrified. You should also be terrified, because our usual MO is to take notes of everything that happens during a match, then make changes to the game in bitter, small-minded retaliation. If Dave Riller can't kill someone because they're hiding behind a wall? Guess what? That wall's toast in tomorrow's patch. And if I get killed by too many Scouts, then there'll be no more Scouts, in any game, ever. Double jumps will be a fond memory in your grandad's head. Trust us on this. We have connections at Nintendo. Mario will develop a sudden desire to wear lead weighted boots.
Head over to <a href="http://etf2l.org/2010/09/02/the-highlander-mix-up-match/">the ETF2L page</a> to see how you can watch the fun.
Just a quick heads up: <a href="http://etf2l.org/2010/09/02/the-highlander-mix-up-match/">our exhibition match</a> with pros and pubbers is going to begin shortly. If we're being honest, we're 10% excited, 90% terrified. You should also be terrified, because our usual MO is to take notes of everything that happens during a match, then make changes to the game in bitter, small-minded retaliation. If Dave Riller can't kill someone because they're hiding behind a wall? Guess what? That wall's toast in tomorrow's patch. And if I get killed by too many Scouts, then there'll be no more Scouts, in any game, ever. Double jumps will be a fond memory in your grandad's head. Trust us on this. We have connections at Nintendo. Mario will develop a sudden desire to wear lead weighted boots.
Head over to <a href="http://etf2l.org/2010/09/02/the-highlander-mix-up-match/">the ETF2L page</a> to see how you can watch the fun.
The Highlander Mix-Up Match is HERE!
September 02, 2010

Just a quick heads up: our exhibition match with pros and pubbers is going to begin shortly. If we're being honest, we're 10% excited, 90% terrified. You should also be terrified, because our usual MO is to take notes of everything that happens during a match, then make changes to the game in bitter, small-minded retaliation. If Dave Riller can't kill someone because they're hiding behind a wall? Guess what? That wall's toast in tomorrow's patch. And if I get killed by too many Scouts, then there'll be no more Scouts, in any game, ever. Double jumps will be a fond memory in your grandad's head. Trust us on this. We have connections at Nintendo. Mario will develop a sudden desire to wear lead weighted boots.
Head over to the ETF2L page to see how you can watch the fun.
Counter-Strike: Source and Team Fortress 2 Updates Released
September 01, 2010
Updates to Counter-Strike: Source and Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Source Engine Changes (CS:S, DoD:S, TF2)
Counter-Strike: Source
Team Fortress 2
Source Engine Changes (CS:S, DoD:S, TF2)
- Fixed a case where servers would lock-up while writing .dmp files
Counter-Strike: Source
- Fixed some minor smoke grenade bugs
Team Fortress 2
- Fixed a bug in the Steamworks internal stats reporting
Counter-Strike: Source Update Released
August 31, 2010
Updates to Counter-Strike: Source have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Source Engine ( TF2, DoD:S, CS:S )
Counter-Strike: Source
Source Engine ( TF2, DoD:S, CS:S )
- Fixed hang when typing "map" twice in the console
Counter-Strike: Source
- Smoke Grenades
- Made them bloom faster
- Made them more opaque
- Fixed "one way" smoke
- Made them bloom faster
- Changed walk speed to be 0.52x of run speed ( Counter-Strike 1.6 )
Counter-Strike: Source, Team Fortress 2 and Day of Defeat: Source Updates Released
August 27, 2010
Updates to Counter-Strike: Source, Team Fortress 2 and Day of Defeat: Source have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Source Engine Changes (CS:S, DoD:S, TF2)
Counter-Strike: Source
Team Fortress 2
Source Engine Changes (CS:S, DoD:S, TF2)
- Fixed a crash on startup with some video drivers
- Fixed a bug where the speaker config would be lost on Windows Vista / 7
- Fixed a case where alt-tab would stop rendering models
- Made the ‘X’ that closes the achievements screen visible by default in 1280x720 resolution
- Made disconnect messages wrap so they don’t get truncated
- Made kick / disconnect messages more legible
Counter-Strike: Source
- Fixed a memory leak in the dedicated server
- Fixed a problem that could cause the crosshair to expand briefly after the trigger is released
- Made crosshair scale independently of framerate, matching the old behavior at 100 fps. This does not affect actual recoil, fire rate, or spread – only the expansion of the crosshair. Added cl_legacy_crosshair, which defaults to the new behavior
- Made the crosshair for the Glock and Famas scale correctly upon firing in burst mode
- Removed ability to jump to inaccessible locations using grenades (flashboosting). Added sv_enableboost (defaulted to 0) for those who prefer to allow this behavior
- Fixed an issue with involving incorrect armor protection vs. grenade damage. Added sv_legacy_grenade_damage (defaulted to 0) to allow servers to revert to the original behavior
- Fixed an issue that sometimes caused the freezecam sound to be heard when spectating a player who dies
- Fixed an issue that could cause KeyHintText to generate junk characters
- Prevented ragdoll spasm that could occur when using the jointeam command
- Addressed a problem with the sniper rifles that prevented unzooming during auto-reload after shooting all the bullets in a clip
- Fixed an issue with the AWP and Scout that could cause their zooms to vibrate briefly after a reload
- Fixed map cycling so that the cycle now starts from the map selected by the user instead of going back to the first map
- Fixed mp_restartgame so that it resets MVPs as well as score and deaths
- Removed fun fact from achievements summary screen and associated playerblotter functionality
- Throttled warning messages for disabled achievements to no more than once every 60 seconds
- Made the silhouette that appears when you hit AUTO-SELECT on the Terrorist choose a class screen fit within its borders
- Fixed lock radar rotation option in the GUI. Setting this option now works
- Fixed a potential crash with custom huds
- Fixed a bug in walk prediction
Team Fortress 2
- Fixed a bug in the Steamworks stats reporting
- Fixed the new Worms gear not playing the correct sound during the Equalizer taunt
- Fixed map cycling so that the cycle now starts from the map selected by the user instead of going back to the first map
- Fixed a memory leak in the dedicated server