Team Fortress 2, Counter-Strike: Source and Day of Defeat: Source Updates Released

September 21, 2010

Updates to Team Fortress 2, Counter-Strike: Source and Day of Defeat: Source have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Source Engine Changes (CS:S, DoD:S, TF2)
  • Optimizations to multi-core rendering
  • Removed -heapsize command line argument. Some detail: This command made sense in Half-Life 1’s memory manager. The current engine manages memory in a way that doesn’t need it specified. Under some circumstances, specifying a non-optimal heapsize causes crashes and/or reduced performance
  • Fixed an exploit that allowed people to send fake VAC messages to clients

Team Fortress 2 Update Released

September 11, 2010

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Engine (CS:S, DoD:S, TF2)
  • Fixed clients locking up while attempting to load the game and re-enabled signature checking

Team Fortress 2
  • Fixed a case where some items would display an empty string for their name

Team Fortress 2, Counter-Strike: Source and Day of Defeat: Source Updates Released

September 09, 2010

Updates to Team Fortress 2, Counter-Strike: Source and Day of Defeat: Source have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Source Engine Changes (CS:S, DoD:S, TF2)
  • Disabled signature checking to determine if it's the source of some reported launch issues

Team Fortress 2, Counter-Strike: Source and Day of Defeat: Source Updates Released

September 08, 2010

Updates to Team Fortress 2, Counter-Strike: Source and Day of Defeat: Source have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Source Engine Changes (CS:S, DoD:S, TF2)
  • Disabled clients loading server plug-ins unless the plug-ins are signed by Steam or the client is running in insecure mode.
  • Added a checkbox to the Options->Audio dialog to control muting the audio when the game window is in the background.

Counter-Strike: Source
  • Fixed crash in custom maps using the trigger_camera entity.

Team Fortress 2
  • Fixed another bug in the Steamworks internal stats reporting.
  • Updated the localization files.

Team Fortress 2 Update Released

September 03, 2010

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Engine (CS:S, DoD:S, TF2)
  • Fixed a server crash caused by spamming the server with invalid rcon passwords

Team Fortress 2
  • Fixed a bug in the Steamworks internal stats reporting

The Highlander Mix-Up Match is HERE!

September 02, 2010

<a href="http://etf2l.org/2010/09/02/the-highlander-mix-up-match/"><img src="http://www.teamfortress.com/images/posts/ETF2L_small.png" width="420" height="145" border="0"></a>

Just a quick heads up: <a href="http://etf2l.org/2010/09/02/the-highlander-mix-up-match/">our exhibition match</a> with pros and pubbers is going to begin shortly. If we're being honest, we're 10% excited, 90% terrified. You should also be terrified, because our usual MO is to take notes of everything that happens during a match, then make changes to the game in bitter, small-minded retaliation. If Dave Riller can't kill someone because they're hiding behind a wall? Guess what? That wall's toast in tomorrow's patch. And if I get killed by too many Scouts, then there'll be no more Scouts, in any game, ever. Double jumps will be a fond memory in your grandad's head. Trust us on this. We have connections at Nintendo. Mario will develop a sudden desire to wear lead weighted boots.

Head over to <a href="http://etf2l.org/2010/09/02/the-highlander-mix-up-match/">the ETF2L page</a> to see how you can watch the fun.

The Highlander Mix-Up Match is HERE!

September 02, 2010



Just a quick heads up: our exhibition match with pros and pubbers is going to begin shortly. If we're being honest, we're 10% excited, 90% terrified. You should also be terrified, because our usual MO is to take notes of everything that happens during a match, then make changes to the game in bitter, small-minded retaliation. If Dave Riller can't kill someone because they're hiding behind a wall? Guess what? That wall's toast in tomorrow's patch. And if I get killed by too many Scouts, then there'll be no more Scouts, in any game, ever. Double jumps will be a fond memory in your grandad's head. Trust us on this. We have connections at Nintendo. Mario will develop a sudden desire to wear lead weighted boots.

Head over to the ETF2L page to see how you can watch the fun.

Counter-Strike: Source and Team Fortress 2 Updates Released

September 01, 2010

Updates to Counter-Strike: Source and Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Source Engine Changes (CS:S, DoD:S, TF2)
  • Fixed a case where servers would lock-up while writing .dmp files

Counter-Strike: Source
  • Fixed some minor smoke grenade bugs

Team Fortress 2
  • Fixed a bug in the Steamworks internal stats reporting

Counter-Strike: Source Update Released

August 31, 2010

Updates to Counter-Strike: Source have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Source Engine ( TF2, DoD:S, CS:S )
  • Fixed hang when typing "map" twice in the console

Counter-Strike: Source
  • Smoke Grenades
    • Made them bloom faster
    • Made them more opaque
    • Fixed "one way" smoke
  • Changed walk speed to be 0.52x of run speed ( Counter-Strike 1.6 )

Counter-Strike: Source, Team Fortress 2 and Day of Defeat: Source Updates Released

August 27, 2010

Updates to Counter-Strike: Source, Team Fortress 2 and Day of Defeat: Source have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Source Engine Changes (CS:S, DoD:S, TF2)
  • Fixed a crash on startup with some video drivers
  • Fixed a bug where the speaker config would be lost on Windows Vista / 7
  • Fixed a case where alt-tab would stop rendering models
  • Made the ‘X’ that closes the achievements screen visible by default in 1280x720 resolution
  • Made disconnect messages wrap so they don’t get truncated
  • Made kick / disconnect messages more legible

Counter-Strike: Source
  • Fixed a memory leak in the dedicated server
  • Fixed a problem that could cause the crosshair to expand briefly after the trigger is released
  • Made crosshair scale independently of framerate, matching the old behavior at 100 fps. This does not affect actual recoil, fire rate, or spread – only the expansion of the crosshair. Added cl_legacy_crosshair, which defaults to the new behavior
  • Made the crosshair for the Glock and Famas scale correctly upon firing in burst mode
  • Removed ability to jump to inaccessible locations using grenades (flashboosting). Added sv_enableboost (defaulted to 0) for those who prefer to allow this behavior
  • Fixed an issue with involving incorrect armor protection vs. grenade damage. Added sv_legacy_grenade_damage (defaulted to 0) to allow servers to revert to the original behavior
  • Fixed an issue that sometimes caused the freezecam sound to be heard when spectating a player who dies
  • Fixed an issue that could cause KeyHintText to generate junk characters
  • Prevented ragdoll spasm that could occur when using the jointeam command
  • Addressed a problem with the sniper rifles that prevented unzooming during auto-reload after shooting all the bullets in a clip
  • Fixed an issue with the AWP and Scout that could cause their zooms to vibrate briefly after a reload
  • Fixed map cycling so that the cycle now starts from the map selected by the user instead of going back to the first map
  • Fixed mp_restartgame so that it resets MVPs as well as score and deaths
  • Removed fun fact from achievements summary screen and associated playerblotter functionality
  • Throttled warning messages for disabled achievements to no more than once every 60 seconds
  • Made the silhouette that appears when you hit AUTO-SELECT on the Terrorist choose a class screen fit within its borders
  • Fixed lock radar rotation option in the GUI. Setting this option now works
  • Fixed a potential crash with custom huds
  • Fixed a bug in walk prediction

Team Fortress 2
  • Fixed a bug in the Steamworks stats reporting
  • Fixed the new Worms gear not playing the correct sound during the Equalizer taunt
  • Fixed map cycling so that the cycle now starts from the map selected by the user instead of going back to the first map
  • Fixed a memory leak in the dedicated server

Ši svetainė naudoja tik būtinus sesijos duomenis, kad pagerintų jūsų naršymo patirtį.

Toliau naudodamiesi šia svetaine, sutinkate su mūsų Privatumo politika .