RGL.gg Season 20 LAN Playoffs (Philadelphia, PA)
July 14, 2026

(Image credit: MetalCloud)
On July 24-26th, the top four teams in RGL will be flying out to Philadelphia, PA, for the Season 20 LAN Playoffs and a chance to prove who is the best team in North America!
Come watch in person or catch all of the action live on the RGL.gg Twitch Stream. Below are the match schedules for July 25th - 26th (July 24th is an optional preparation day for PC time, player and spectator pre-registration, media/interview time, and more).
Schedule - Day 1 (Saturday, July 25th)
1:00 pm Eastern Daylight Time - Round 1 Match
4:30 pm Eastern Daylight Time - Semi-Finals
Schedule - Day 2 (Sunday, July 26th)
12:30 pm Eastern Daylight Time - Lower Bracket Finals
4:00 pm Eastern Daylight Time - GRAND FINAL
Team Fortress 2 Update Released
July 10, 2026
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Updated the Inglorious Patriot Adjusted the normal map and refined the colors
Improved the weighting on the bottom pockets
Updated the backpack icon
Updated pl_redwood Fixed various lighting issues
Zipline dismount jump speed now ramps up from 1.1x base class speed to 1.8x
Decreased delay before a player can dismount a zipline by jumping from 0.6s to 0.25s
Decreased delay before a player can dismount a zipline by crouching from 0.3s to 0.1s
Fixed players who dismount a zipline in mid-air not receiving mini-crits from the Direct Hit and Reserve Shooter
Fixed the B.A.S.E. Jumper's parachute deploying while using a zipline
Updated koth_camp_saxton Vastly improved optimization. Further investigation is ongoing.
Tweaked log-and-netting walls along the central shore for clearer definition
Fixed several instances of minor prop clipping
Fixed players getting stuck on the wood-carved Saxtons
Improved clipping throughout
- Updated the Beachcomber's Brim to fix an incorrect material
- Updated Taunt: The Circuit Breaker
- Fixed incorrect team color on prop
- Fixed orphaned particles
Team Fortress 2 Update Released
July 10, 2026
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Updated the Beachcomber's Brim to fix an incorrect material
- Updated Taunt: The Circuit Breaker
- Fixed incorrect team color on prop
- Fixed orphaned particles
- Fixed incorrect team color on prop
- Updated the Inglorious Patriot
- Adjusted the normal map and refined the colors
- Improved the weighting on the bottom pockets
- Updated the backpack icon
- Adjusted the normal map and refined the colors
- Updated pl_redwood
- Fixed various lighting issues
- Zipline dismount jump speed now ramps up from 1.1x base class speed to 1.8x
- Decreased delay before a player can dismount a zipline by jumping from 0.6s to 0.25s
- Decreased delay before a player can dismount a zipline by crouching from 0.3s to 0.1s
- Fixed players who dismount a zipline in mid-air not receiving mini-crits from the Direct Hit and Reserve Shooter
- Fixed the B.A.S.E. Jumper's parachute deploying while using a zipline
- Fixed various lighting issues
- Updated koth_camp_saxton
- Vastly improved optimization. Further investigation is ongoing.
- Tweaked log-and-netting walls along the central shore for clearer definition
- Fixed several instances of minor prop clipping
- Fixed players getting stuck on the wood-carved Saxtons
- Improved clipping throughout
- Vastly improved optimization. Further investigation is ongoing.
Team Fortress 2 Update Released
July 09, 2026
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Updated the Beachcomber's Brim to add a second style that was originally missed
- Updated the Northern Nights, Umbral Lights, and Solar Singed Unusual effects to fix a naming conflict
- Updated the Blissful Butterflies and Wispful Wings Unusual effects to fix visibility issues
- Updated the Hard Hearing to fix truncated style names
- Updated backpack image for the Pyro's Overalls to fix the alpha channel
- Updated the Sandwich Diner and Sideshow war paints to fix the alpha channels
- Updated the Team Union war paint to remove a few rogue pixels
Team Fortress 2 Update Released
July 09, 2026
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Updated the Beachcomber's Brim to add a second style that was originally missed
- Updated the Northern Nights, Umbral Lights, and Solar Singed Unusual effects to fix a naming conflict
- Updated the Blissful Butterflies and Wispful Wings Unusual effects to fix visibility issues
- Updated the Hard Hearing to fix truncated style names
- Updated backpack image for the Pyro's Overalls to fix the alpha channel
- Updated the Sandwich Diner and Sideshow war paints to fix the alpha channels
- Updated the Team Union war paint to remove a few rogue pixels
Team Fortress 2 Update Released
July 07, 2026
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Summer 2026!
Added 4 new community-contributed taunts to the Mann Co. Store Taunt: The Circuit Breaker
Taunt: Buffoon's Bivouac
Taunt: Faux-calization
Taunt: Friendly Fire
Added 12 new community-created Unusual effects 7 new effects for Unusual hats
5 new effects for Unusual taunts
Added the Summer 2026 War Paint Case Contains 10 new community-created War Paints that make-up the Summer 2026 Collection
Has a chance to give a taunt Unusualifier as a bonus item
All cosmetic and taunt cases will grant Summer 2026 Unusual effects instead of their normal Unusual effects during the Summer event. This does not include crates.
The Summer event runs through September 15th, 2026
General
Fixed effects flooding the screen when spectating a dead teammate in first person with an unusual weapon (community fix from RGBACatlord)
Fixed missing coin effect for HOUWAR's second style (community fix from DiskIntegrity)
Fixed outdated description for the Splendid Screen (community fix from Grampa Swood)
Trimmed delay at the start of the sound file for the Panic Attack's shooting sound
Fixed the Engineer not being able to move for a few seconds after using Taunt: Cheers!
Updated cp_powerhouse to fix collision problem with crates on final control points
Updated cp_fortezza Reworked interior of shack building next to Point A
Rebalanced ammo packs around Point A
Improved visuals across the map
Made rotation for shortcut path shorter
Updated koth_blowout Prevent sentry guns from being built inside a prop under the stairs in the maintenance room
Visual changes to improve clarity and consistency
Summer 2026!
- Featuring 6 new community maps: Dryfield, Camp Saxton, Shorelight, Redwood, Premuda, and Mojave
- Added the Summer 2026 Cosmetic Case
- Contains 24 new community-contributed items
- Has a chance to give a taunt Unusualifier as a bonus item
General
- Security and stability improvements
- Fixed bad alpha channel for The Creature's Grin, Rocket Operator, The Bountiful Bow, The Alternative Medicine Mann, and The Candyman's Cap (community fix from Chickenman456)
- Fixed the "Neo Tokyo" warpaint on the BLU team not matching the RED team because the alpha channel was incorrect (community fix from Whurrhurr)
- Fixed bad alpha channel for the Pile of End of the Line Key Gifts' backpack icon (community fix from Grampa Swood)
- Fixed Stat Clock model attaching incorrectly on dropped weapons (community fix from rabscootle)
- Fixed Stat Clock values always displaying '0' on world models (community fix from rabscootle)
- Fixed intel carrier glow disappearing when Spy cloaks (community fix from shockpast)
- Fixed bad alpha channel for Voodoo Juju's backpack icon (community fix from DiskIntegrity)
- Fixed Silver Botkiller Mk.I having cubemapping in the wrong area due to a VMT error (community fix from Whurrhurr)
- Fixed misspelling on cp_well's BLU rocket clamp texture (community fix from DiskIntegrity)
- Fixed wrong paths in soundscript events for some taunts (community fix from robbilookatme)
- Fixed Spy control point response rules lines playing when disguised/invisible (community fix from Churkinator)
- Fixed weapon Unusual effects (community fix from Cipherlock and rune)
- Fixed particles being orphaned after death
- Fixed the Energy Orb Unusual effect desyncing from the weapon when the player moves too sharply
Team Fortress 2 Update Released
July 07, 2026
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Summer 2026!
Summer 2026!
- Featuring 6 new community maps: Dryfield, Camp Saxton, Shorelight, Redwood, Premuda, and Mojave
- Added the Summer 2026 Cosmetic Case
- Contains 24 new community-contributed items
- Has a chance to give a taunt Unusualifier as a bonus item
- Contains 24 new community-contributed items
- Added 4 new community-contributed taunts to the Mann Co. Store
- Taunt: The Circuit Breaker
- Taunt: Buffoon's Bivouac
- Taunt: Faux-calization
- Taunt: Friendly Fire
- Taunt: The Circuit Breaker
- Added 12 new community-created Unusual effects
- 7 new effects for Unusual hats
- 5 new effects for Unusual taunts
- 7 new effects for Unusual hats
- Added the Summer 2026 War Paint Case
- Contains 10 new community-created War Paints that make-up the Summer 2026 Collection
- Has a chance to give a taunt Unusualifier as a bonus item
- Contains 10 new community-created War Paints that make-up the Summer 2026 Collection
- All cosmetic and taunt cases will grant Summer 2026 Unusual effects instead of their normal Unusual effects during the Summer event. This does not include crates.
- The Summer event runs through September 15th, 2026
- Security and stability improvements
- Fixed bad alpha channel for The Creature's Grin, Rocket Operator, The Bountiful Bow, The Alternative Medicine Mann, and The Candyman's Cap (community fix from Chickenman456)
- Fixed the "Neo Tokyo" warpaint on the BLU team not matching the RED team because the alpha channel was incorrect (community fix from Whurrhurr)
- Fixed bad alpha channel for the Pile of End of the Line Key Gifts' backpack icon (community fix from Grampa Swood)
- Fixed Stat Clock model attaching incorrectly on dropped weapons (community fix from rabscootle)
- Fixed Stat Clock values always displaying '0' on world models (community fix from rabscootle)
- Fixed intel carrier glow disappearing when Spy cloaks (community fix from shockpast)
- Fixed bad alpha channel for Voodoo Juju's backpack icon (community fix from DiskIntegrity)
- Fixed Silver Botkiller Mk.I having cubemapping in the wrong area due to a VMT error (community fix from Whurrhurr)
- Fixed misspelling on cp_well's BLU rocket clamp texture (community fix from DiskIntegrity)
- Fixed wrong paths in soundscript events for some taunts (community fix from robbilookatme)
- Fixed Spy control point response rules lines playing when disguised/invisible (community fix from Churkinator)
- Fixed weapon Unusual effects (community fix from Cipherlock and rune)
- Fixed particles being orphaned after death
- Fixed the Energy Orb Unusual effect desyncing from the weapon when the player moves too sharply
- Fixed particles being orphaned after death
- Fixed effects flooding the screen when spectating a dead teammate in first person with an unusual weapon (community fix from RGBACatlord)
- Fixed missing coin effect for HOUWAR's second style (community fix from DiskIntegrity)
- Fixed outdated description for the Splendid Screen (community fix from Grampa Swood)
- Trimmed delay at the start of the sound file for the Panic Attack's shooting sound
- Fixed the Engineer not being able to move for a few seconds after using Taunt: Cheers!
- Updated cp_powerhouse to fix collision problem with crates on final control points
- Updated cp_fortezza
- Reworked interior of shack building next to Point A
- Rebalanced ammo packs around Point A
- Improved visuals across the map
- Made rotation for shortcut path shorter
- Reworked interior of shack building next to Point A
- Updated koth_blowout
- Prevent sentry guns from being built inside a prop under the stairs in the maintenance room
- Visual changes to improve clarity and consistency
- Prevent sentry guns from being built inside a prop under the stairs in the maintenance room
UFR Video Contest
June 23, 2026

The commentary podcast Upon Further Review, UFR, is hosting a public contest for anyone to enter! They're giving prospective content creators the opportunity to have their videos shown to thousands of people, as well as be reviewed by a panel of established and accomplished TF2 YouTubers! All submissions will receive feedback and constructive criticism. Beginners and veterans are equally welcome!
All entries must be submitted before July 15th, 2026! The creators of the three best videos will be given cash prizes!
Join their Discord for more details on the rules and how to apply!
Jump Fortress Play-Offs 2026
June 18, 2026

(Image credit: MetalCloud)
Jump Fortress is back and more ambitious than ever! They're proud to present their most exciting rocket jumping tournament yet: The Jump Fortress Play-Offs!
After months of tournaments and open qualifiers, the stage has been set. The world's best jumpers head to a two-stage, double-elimination showdown across both Soldier and Demoman, all over three days of racing. The Soldier bracket has the likes of Nikita and Bunny in the mix, while newjuls and cander are among the names to beat on Demoman. And keep an eye on vice, who has a shot at the top in both classes! Tune in over at the EssentialsTF Twitch Channel to watch them go head-to-head in 1v1, 10-minute time attacks.
Eight Soldiers open the action on Saturday, June 20th, and Sunday, June 21st. Then four Demomen take over on Saturday, June 27th. Each day kicks off at 4:00pm CEST, all for a community-funded $3000 USD prize pool and the title of the best jumper in their class! And the competitors aren't the only ones walking away with something! With six live raffles running throughout the event, everyone tuning in has a chance to claim a prize or two. Two classes. Three days of racing. And nobody's out until they've lost twice. Who will become the Jump Fortress Champion, who will crash out, and will vice finally lose a live tournament? Find out live at the Jump Fortress Play-Offs!
Important Links:
TFCL Alpha Season 2
June 04, 2026

After more than six months of stealth development, a super duper secret alpha, and a ton of broken sentry guns, TFCL is back and ready for public testing! TFCL is a North American competitive 6v6 league. Registration for TFCL's Alpha Season 2 opened on May 21st and runs through July 5th!
To make things even more awesome, they're throwing a $504 prize pool at this season! And medals, of course. Can't forget those!
Alpha Season 2 will last approximately 6 weeks, with an additional week or two for playoffs. There will be 12 matches, two per week, on servers located in North America. Entry is free. TFCL will host and configure all match servers, so all you have to do is sit back, compete, and have fun!
More information can be found here!