PASS Time Federation 2-3 Day Cup
August 01, 2024

(Image credit: PootisGod)
Attention! Attention! PASS Time Federation is looking for new sign-ups!
Calling back to their roots, PASS Time Federation is doing a 2-3 Day Cup for players in the EU region! Looking to speed things up and add a bit of spice to PASS Time, they're looking for 16 teams of 7 capable mercs (and 2 body doubles) for a 2-3 day event of back-to-back play.
The teams will take on the cramped corners of District, the large openings of Timbertown, the frozen cargo waste of Snowylake and the new and improved Proyard to take things to the next level!
Sign-ups started on July 28 and will be open for 2 weeks! They will be closed once all 16 capable teams are found. Teams will be split up and fight in a Double Elimination Challenge bracket! Winners (and the others in second and third) will take home special PASS Time Federation medals and whatever arrives in the prize pool over the course of the event!
What are you waiting for? Sign-ups are open now!
Important Links:
Team Fortress 2 Update Released
July 26, 2024
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Updated pl_embargo to fix visual glitches
Team Fortress 2 Update Released
July 26, 2024
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Updated pl_embargo to fix visual glitches
Team Fortress 2 Update Released
July 25, 2024
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Updated the Control Patrol cosmetic item Reduced the size of the glasses
Lowered the hat slightly on Soldier's head
Fixed UV map issue with LODs
Updated the Justice Johns cosmetic item Slimmed down the legs and raised socks cuffs to reduce overall thickness of the legs
Fixed rigging issue with boot laces
Updated the Pathfinder cosmetic item Slimmed down the arms slightly
Adjusted shoulder and armpit rigging to reduce stretching of the vest
Adjusted mesh transition from forearms to hands
Fixed some clipping issues around where the shirt collar meets the zipper
Raised the zipper pull tab for better compatibility with other Soldier cosmetics
Updated ctf_doublecross Fixed an incorrect team-colored material in the BLU base for real this time
Updated pl_enclosure_final Fixed a clip wall blocking a dropdown in stage 3
Updated pl_embargo Minor visual and clipping improvements
Fixed the cart's missing outline
Added an extra Botler to the playable space
Fixed the paint splat overlay not applying to players within the explosion range
The ambient music inside the casino now respects the music volume settings
Improved player visibility against certain walls (Thanks Arthur)
Added the kill icon to the helicopter blades
Fixed an override of a TF2's base texture
Fixed being able to block the cart shortly after point A (Thanks Aar)
Fixed getting stuck in a door near C while it closes
Fixed indoors fog sometimes getting applied outside (Thanks Phe)
Increased respawn time for RED on the last point
Fixed the client crash related to custom models
Improved performance on the last point
Updated koth_cachoeira Engineers can no longer build inside the cliffs
Fixed teleporter stuck spot under the control point
Adjusted respawn waves
Minor visual improvements
Various clipping fixes
Improved performance
Updated ctf_applejack Improved clipping
Brought some stairs
Improved tree collision
Added more chickens
Improved detail
Fixed Ol'Betsy (Thanks Aar!)
- Updated the Loyalist's Coronet Unusual effect to fix team BLU particles in the team RED effect
- Updated the Rainbow Reverie, Warp Drive and Overdrive Unusual effects to work better with larger hats
- Updated the Rainbow Reverie Unusual effect to add a fade in when spawning and make the refract more noticeable
- Updated the Dragonflies' Embrace, Dragonflies' Nature, and Dragonflies' Lucent Unusual effects to fix trailing issues on the grass and ground particles
- Updated the Distress Signal and Carioca's Call Unusual effects to fix some issues with overlapping sprites
- Updated the Desert Wind and Monsoon Season Unusual effects
- Fixed the wind flickering on moving taunts
- Fixed the tumbleweed having incorrect physics
- Updated the wind and dust to trail slightly on moving taunts
Team Fortress 2 Update Released
July 25, 2024
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Updated the Loyalist's Coronet Unusual effect to fix team BLU particles in the team RED effect
- Updated the Rainbow Reverie, Warp Drive and Overdrive Unusual effects to work better with larger hats
- Updated the Rainbow Reverie Unusual effect to add a fade in when spawning and make the refract more noticeable
- Updated the Dragonflies' Embrace, Dragonflies' Nature, and Dragonflies' Lucent Unusual effects to fix trailing issues on the grass and ground particles
- Updated the Distress Signal and Carioca's Call Unusual effects to fix some issues with overlapping sprites
- Updated the Desert Wind and Monsoon Season Unusual effects
- Fixed the wind flickering on moving taunts
- Fixed the tumbleweed having incorrect physics
- Updated the wind and dust to trail slightly on moving taunts
- Fixed the wind flickering on moving taunts
- Updated the Control Patrol cosmetic item
- Reduced the size of the glasses
- Lowered the hat slightly on Soldier's head
- Fixed UV map issue with LODs
- Reduced the size of the glasses
- Updated the Justice Johns cosmetic item
- Slimmed down the legs and raised socks cuffs to reduce overall thickness of the legs
- Fixed rigging issue with boot laces
- Slimmed down the legs and raised socks cuffs to reduce overall thickness of the legs
- Updated the Pathfinder cosmetic item
- Slimmed down the arms slightly
- Adjusted shoulder and armpit rigging to reduce stretching of the vest
- Adjusted mesh transition from forearms to hands
- Fixed some clipping issues around where the shirt collar meets the zipper
- Raised the zipper pull tab for better compatibility with other Soldier cosmetics
- Slimmed down the arms slightly
- Updated ctf_doublecross
- Fixed an incorrect team-colored material in the BLU base for real this time
- Updated pl_enclosure_final
- Fixed a clip wall blocking a dropdown in stage 3
- Updated pl_embargo
- Minor visual and clipping improvements
- Fixed the cart's missing outline
- Added an extra Botler to the playable space
- Fixed the paint splat overlay not applying to players within the explosion range
- The ambient music inside the casino now respects the music volume settings
- Improved player visibility against certain walls (Thanks Arthur)
- Added the kill icon to the helicopter blades
- Fixed an override of a TF2's base texture
- Fixed being able to block the cart shortly after point A (Thanks Aar)
- Fixed getting stuck in a door near C while it closes
- Fixed indoors fog sometimes getting applied outside (Thanks Phe)
- Increased respawn time for RED on the last point
- Fixed the client crash related to custom models
- Improved performance on the last point
- Minor visual and clipping improvements
- Updated koth_cachoeira
- Engineers can no longer build inside the cliffs
- Fixed teleporter stuck spot under the control point
- Adjusted respawn waves
- Minor visual improvements
- Various clipping fixes
- Improved performance
- Engineers can no longer build inside the cliffs
- Updated ctf_applejack
- Improved clipping
- Brought some stairs
- Improved tree collision
- Added more chickens
- Improved detail
- Fixed Ol'Betsy (Thanks Aar!)
- Improved clipping
Team Fortress 2 Update Released
July 20, 2024
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Updated cp_canaveral_5cp Fixed an out-of-bounds exploit
Fixed some stuck spots
Fixed some hovering props
Added some missing overlays
Updated cp_overgrown Fixed being able to build in RED spawn
Adjusted clipping to fix a few perch points
Removed extra shadow_control entity (Thanks Lacry!)
Fixed a number of small visual and gameplay issues on the map (Thanks Midnite!)
Updated pl_odyssey Fixed an exploit that allowed BLU players to enter RED spawn
Fixed lighting issues in BLU first spawn
- Moved 64-bit Steam binaries to the correct folder
- Updated the equip_region for the Free Mann's Fashion
- Updated the Distant Drift Unusual effect to fix a visibility issue
- Updated the Butterfly Season Unusual effect to fix problems with the scale and effect trails
- Updated the Fiesta Royale and Grand Jubilee Unusual taunt effects with performance improvements
- Updated the Botler 2000 to fix problems with its positioning
- Updated koth_megaton
- Fixed the finale being cut off by a round ending too early
- Fixed players not being blown to smithereens during the finale
- Fixed players being able to get stuck in the edges of the thatch rooftops
- Improved optimization. Investigation into further improvements for lower-end and config users is ongoing.
Team Fortress 2 Update Released
July 20, 2024
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Moved 64-bit Steam binaries to the correct folder
- Updated the equip_region for the Free Mann's Fashion
- Updated the Distant Drift Unusual effect to fix a visibility issue
- Updated the Butterfly Season Unusual effect to fix problems with the scale and effect trails
- Updated the Fiesta Royale and Grand Jubilee Unusual taunt effects with performance improvements
- Updated the Botler 2000 to fix problems with its positioning
- Updated koth_megaton
- Fixed the finale being cut off by a round ending too early
- Fixed players not being blown to smithereens during the finale
- Fixed players being able to get stuck in the edges of the thatch rooftops
- Improved optimization. Investigation into further improvements for lower-end and config users is ongoing.
- Fixed the finale being cut off by a round ending too early
- Updated cp_canaveral_5cp
- Fixed an out-of-bounds exploit
- Fixed some stuck spots
- Fixed some hovering props
- Added some missing overlays
- Fixed an out-of-bounds exploit
- Updated cp_overgrown
- Fixed being able to build in RED spawn
- Adjusted clipping to fix a few perch points
- Removed extra shadow_control entity (Thanks Lacry!)
- Fixed a number of small visual and gameplay issues on the map (Thanks Midnite!)
- Fixed being able to build in RED spawn
- Updated pl_odyssey
- Fixed an exploit that allowed BLU players to enter RED spawn
- Fixed lighting issues in BLU first spawn
- Fixed an exploit that allowed BLU players to enter RED spawn
Team Fortress 2 Update Released
July 19, 2024
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Updated pd_atom_smash Fixed missing UI elements for the capture zone
Increased rarity of The Scientist's idle chatter between capture zone availability
Updated koth_megaton Fixed a missing material on the sandbags
Fixed clipping on an open crate
- Fixed the Distress Signal and Carioca's Call Unusual effects sometimes causing the game to crash
- Moved ctf_haarp out of the CTF matchmaking category and into Attack/Defend
- Updated the Treasure Trove Unusual taunt effect
- Renamed to Bountiful Riches to fix a naming conflict
- Updated the materials to fix a problem with the coins
Team Fortress 2 Update Released
July 19, 2024
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed the Distress Signal and Carioca's Call Unusual effects sometimes causing the game to crash
- Moved ctf_haarp out of the CTF matchmaking category and into Attack/Defend
- Updated the Treasure Trove Unusual taunt effect
- Renamed to Bountiful Riches to fix a naming conflict
- Updated the materials to fix a problem with the coins
- Renamed to Bountiful Riches to fix a naming conflict
- Updated pd_atom_smash
- Fixed missing UI elements for the capture zone
- Increased rarity of The Scientist's idle chatter between capture zone availability
- Fixed missing UI elements for the capture zone
- Updated koth_megaton
- Fixed a missing material on the sandbags
- Fixed clipping on an open crate
- Fixed a missing material on the sandbags
Team Fortress 2 Update Released
July 18, 2024
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Summer 2024!
Added 4 new community-contributed taunts to the Mann Co. Store Taunt: Can It!
Taunt: Cremator's Condolences
Taunt: Straight Shooter Tutor
Taunt: Unleashed Rage
Added 38 new community-created Unusual effects 18 new effects for Unusual hats
20 new effects for Unusual taunts
All cosmetic and taunt cases will grant Summer 2024 Unusual effects instead of their normal Unusual effects during the Summer event. This does not include crates.
The Summer event runs through September 15th, 2024
General
Added missing 64-bit Steam binaries for the dedicated server
Added missing 64-bit versions of HLMV and HLFaceposer
Added a check to prevent the "autoteam" client command for custom game modes like VSH after the player has already joined a team
Added missing menu_photos images for cp_powerhouse
Added missing default string for Player Destruction mode
Expanded VScript support Added mp_tournament_redteamname, mp_tournament_blueteamname, and tf_mvm_max_connected_players to the list of whitelisted ConVars
Fixed vscript_convar_allowlist.cfg being overriden by being packed into a map
BaseEntity: AcceptInput, IsAlive
EconEntity: GetAttribute
TFPlayer: GetCustomAttribute, StunPlayer
TFBot: GetAllBotTags, SetMission, SetPrevMission, GetMission, GetPrevMission, HasMission, IsOnAnyMission, SetMissionTarget, GetMissionTarget, SetBehaviorFlag, ClearBehaviorFlag, IsBehaviorFlagSet, SetActionPoint, GetActionPoint
Moved some of the Christmas maps to the normal rotation
Moved ctf_2fort_invasion out of the Misc matchmaking category and into CTF
Moved koth_probed out of the Misc matchmaking category and into KOTH
Fixed Incinerator killstreak effect not scaling properly when viewed from a distance (community fix from SirDapper and CheesyPuff)
Fixed Gunslinger punch combo not being lag compensated (community fix from Marxvee)
Fixed third-person reload animation speeds not matching first-person speeds when using custom attributes (community fix from Marxvee)
Fixed CTF HUD being visible when no flags are present (Community fix from fellen)
Fixed broken LOD1 model for The B.A.S.E. Jumper backpack while deployed (community fix from Piogre)
Fixed cosmetic items that use per-class bodygroups not using the correct bodygroup in the Loadout panel
Fixed dropped weapons with custom decals not showing the correct decals
Fixed some unusual effects using the wrong orientation for The Head Hedge
Fixed Halloween transmutations being completed outside of the Halloween event
Fixed incorrect BLU material for the CLTF2 bronze medal
Fixed missing Spy audio when using the Taunt: Kazotsky Kick
Fixed missing sound for the Taunt: The Skating Scorcher
Fixed the Neon Annihilator not getting crit-attacks when hitting players covered with gas
Fixed some clipping issues for the Mad Lad when using lod1 and lod2
Fixed missing polygons for the Stunt Suit when using the Roadworker style
Fixed seeing the wrong image in the Steam inventory for the Operation Firmware Frenzy Star of the Company 2023 medal
Fixed not being able to equip the Master's Yellow Belt and the Hillbilly Speed Bump at the same time
Fixed console warning about unknown command 'eureka_teleport'
Fixed Vaccinator heal sound continuing to play after Medic's death
Fixed a problem with the Tiny Timber not displaying paint after being painted
Updated zi_intro.webm media file
Updated the description of the Buffalo Steak Sandvich to display the increased damage vulnerability while active
Updated the Eldritch Horror and Deep-sea Devourer Unusual taunt effects to fix incorrect spawn locations
Updated the materials for Your Eternal Reward to fix incorrect lighting under certain conditions (community fix from Lindon)
Updated the material for The Buff Banner to add phong mask and missing material parameters (community fix from Lindon)
Updated the material for The Law to fix an issue when the hat has been painted
Updated the equip_region for the Cleaner's Cap
Updated/Added some tournament medals
Updated ctf_turbine_winter, plr_hacksaw, and pl_phoenix to fix localization issues
Updated ctf_doublecross Fixed an incorrect team-colored material in the BLU base
Updated cp_brew Fixed truck textures outside of BLU spawn
Fixed a few bumps in the road
Updated pd_selbyen Fixed an exploit that would allow Engineer to trap players using a teleporter behind a door
Minor detailing changes
Updated pl_hoodoo_final Added func_noclip to BLU spawn in the third stage
Updated pl_corruption Fixed handrail collision near the last point
Fixed lamp near BLU spawn
Fixed missing string for last point
Updated plr_hacksaw_event Fixed broken areaportals
Updated pl_enclosure_final - Moved A point within the gate building
- Added stairs for access to the balcony overlooking the final point area
- Added more cover along the initial aviary area
- Removed the catwalk connecting the wooden tower with the oneway door and the balcony area
- Tweaked the layout of the tunnel section
- Wooden tower is now connected to a new catwalk inside of the gate building
- Reworked RED spawn so it now has two exit doors
- RED now has a 2nd spawn exit leading outside along the water to where the airboats are parked
- Airboats and their dock are now accessible
- Removed the elevated platform RED had within the building, replaced with a tall piece of cover instead
- Added a wall and extra stairs on the right side leading up to the catwalk around the raptor pit
- Added a large cliff narrowing the whole area on the left side of the raptor pit
- Added an extra entryway on the left side of the final point building and a dropdown to floor level within
- Added a jumping class vent from next to B point area into the upstairs area of the final point building
- Allowed building inside initial BLU spawns
- Visual improvements to a lot of places, a few new assets
Updated pl_cashworks Area 1 / Loading Dock BLU Spawn 1: Solved several clipping issues at doors and stairs
Mitigated line of sight into spawn room
Added alternative exit from spawn room to the right
RED Spawn 1: Reworked to have two exits
Area Changes: Changed terrain around bridge to be easier to maneuver and to prevent getting stuck
Changed munition pack at building 01 to large
Possible spots beneath bridge for teleporter-traps eliminated
Shuffled some big rocks to block off Sniper lanes
Cut center building Sniper lane, left alley visually blocked off from dock area
Cut center building top Sniper lane, less easy to get a good view
Changed out of bounds building left of BLU spawn, added spinning sawblade
Opened up a third passage to allow for an additional flanking option for BLU and RED
Area 2 / Serpentines RED Spawn 2: Reworked 2nd RED spawn entirely
New spawn has two exits, locks and teleports after B is capped
Area Changes: Balconies blocked off visually and physically
Additional visual blocker at the top of the serpentines to allow for a more secure crossing
Long tunnel leading through the RED building to a staircase at the foot of the hill
Added deadly and moving sawblade for spicy danger, with sparks and fumes
Closed off BLU balcony at the end of the hill
Changed raised platform to be only accessible from RED side
Reroutes: Deleted BLU gates at flanking route after B is capped
Flanking route has an additional exit towards C, leading through BLU building
BLU building interiors reworked and expanded
Balcony-drop doesn't injure the player any more
Area 3 / Construction Site BLU Spawn 2: New stairway leading to balcony
Wider exit from big building after CP3 capture
Area Changes: Widened area at the generators and on the 2nd level
Changed the direction of the drop-in to C, leading into the hydroelectric building
Widened exit from BLU spawn into Area 3
Area 4 / Vault Area Changes: Added gates opening at the gatehouse after CP3 is captured
Alternative passageway through gatehouse while gates are closed pre CP3
Rebuild bridge to be convex, obscuring a long Sniper lane
Wonky bridge rewards with a branching access next to the vault building, allowing for BLU flanks
Global Changes Solved a ton of clipping
Rebuilt and edited navmesh, with defined sentry and Sniper positions and varying gameplay
Adjusted func_doors at spawn to span to every solid
Changed clipping on cart, now jumpable
Increased fog distance and lowered density
Exchanged glass-textures from the green to the clear version
Stairs and hanging bridge are now bullet-blocked for more predictable projectile bounces
Summer 2024!
- Featuring 10 new community maps: Embargo, Odyssey, Megaton, Cachoeira, Overgrown, Hadal, Applejack, Atom Smash, Canaveral, and Burghausen
- Added the Summer 2024 Cosmetic Case
- Contains 23 new community-contributed items
General
- Security and stability improvements
- Fixed Workshop sv_cheats exploit
- Disallow aliasing any existing convars that are not movement commands
- Added language support for Spanish - Latin America
- Added ConVar "tf_hide_custom_decals" to allow clients to disable viewing custom decals on items
- Added "Hide Custom Decals" checkbox to the Advanced Options dialog in the Miscellaneous Options category